mrcrowbar.lib.games.lomax module¶
- class mrcrowbar.lib.games.lomax.ANIM(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶
Bases:
Block
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- four_bit = <Bits: offset=0x7, bits=0b10000000>¶
- frames = <BlockField: 0x00007f0c83471470>¶
- num_frames = <UInt16_LE: offset=0x4>¶
- property palette¶
- palette_id = <UInt8: offset=0x6>¶
- unk1 = <UInt16_LE: offset=0x0>¶
- unk2 = <UInt16_LE: offset=0x2>¶
- unk4 = <Bits: offset=0x7, bits=0b1111111>¶
- unk5 = <UInt32_LE: offset=0x8>¶
- class mrcrowbar.lib.games.lomax.AnimFrame(*args, **kwargs)[source]¶
Bases:
Block
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- height = <UInt16_LE: offset=0x2>¶
- raw_data = <Bytes: offset=0x8, length=<Ref: size (rw)>, transform=<mrcrowbar.lib.games.lomax.FourBit object>>¶
- property size¶
- unk1 = <UInt16_LE: offset=0x4>¶
- unk2 = <UInt16_LE: offset=0x6>¶
- width = <UInt16_LE: offset=0x0>¶
- class mrcrowbar.lib.games.lomax.Colour15(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶
Bases:
Colour
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- property b_8¶
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating-point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
- b_raw = <Bits16: offset=0x0, bits=0b11111>¶
- property g_8¶
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating-point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
- g_raw = <Bits16: offset=0x0, bits=0b1111100000>¶
- property r_8¶
int([x]) -> integer int(x, base=10) -> integer
Convert a number or string to an integer, or return 0 if no arguments are given. If x is a number, return x.__int__(). For floating-point numbers, this truncates towards zero.
If x is not a number or if base is given, then x must be a string, bytes, or bytearray instance representing an integer literal in the given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. Base 0 means to interpret the base from the string as an integer literal. >>> int(‘0b100’, base=0) 4
- r_raw = <Bits16: offset=0x0, bits=0b111110000000000>¶
- class mrcrowbar.lib.games.lomax.FourBit(enable=True)[source]¶
Bases:
Transform
- class mrcrowbar.lib.games.lomax.HEAD(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶
Bases:
Block
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- palettes = <BlockField: 0x00007f0c83472270>¶
- unk1 = <UInt32_BE: offset=0x0>¶
- unk2 = <UInt32_BE: offset=0x4>¶
- unk3 = <Bytes: offset=0x1408, length=80>¶
- unk4 = <Bytes: offset=0x1458, length=32>¶
- class mrcrowbar.lib.games.lomax.Palette(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶
Bases:
Block
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- colours = <BlockField: 0x00007f0c834717f0>¶
- class mrcrowbar.lib.games.lomax.World(source_data=None, parent=None, preload_attrs=None, endian=None, cache_bytes=False, path_hint=None)[source]¶
Bases:
Block
Base class for Blocks.
- source_data
Source data to construct Block with. Can be a byte string, dictionary of attribute: value pairs, or another Block object.
- parent
Parent Block object where this Block is defined. Used for e.g. evaluating Refs.
- preload_attrs
Attributes on the Block to set before importing the data. Used for linking in dependencies before loading.
- endian
Platform endianness to use when interpreting the Block data. Useful for Blocks which have the same data layout but different endianness for stored numbers. Has no effect on fields with an predefined endianness.
- cache_bytes
Cache the bytes equivalent of the Block. Useful for debugging the loading procedure. Defaults to False.
- path_hint
Cache a string containing the path of the current Block, relative to the root.
- BLOCK_MAP = {b'ANIM': <class 'mrcrowbar.lib.games.lomax.ANIM'>, b'HEAD': <class 'mrcrowbar.lib.games.lomax.HEAD'>}¶
- chunks = <ChunkField: 0x00007f0c832a5150>¶