Uranium
Application Framework
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UM.View.SelectionPass.SelectionPass Member List

This is the complete list of members for UM.View.SelectionPass.SelectionPass, including all inherited members.

__init__(self, width, height) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPass
_default_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_dropAlpha(self, color) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_face_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_fbo (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_getNodeColor(self, node) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_gl (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_height (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_isInSelectedGroup(self, "SceneNode" node)UM.View.SelectionPass.SelectionPassprotected
_mode (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_name (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_onActiveToolChanged (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onActiveToolChanged(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onSelectedFaceChanged (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_onSelectedFaceChanged(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_output (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_priority (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_renderer (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_renderFacesMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_renderObjectsMode(self) (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_scene (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_tool_handle_shader (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass)UM.View.SelectionPass.SelectionPassprotected
_updateRenderStorage(self) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
_width (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassprotected
bind(self)UM.View.RenderPass.RenderPass
getFaceIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getIdAtPosition(self, x, y)UM.View.SelectionPass.SelectionPass
getName(self)UM.View.RenderPass.RenderPass
getOutput(self)UM.View.RenderPass.RenderPass
getPriority(self)UM.View.RenderPass.RenderPass
getSize(self) (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPass
getTextureId(self)UM.View.RenderPass.RenderPass
MaximumPriority (defined in UM.View.RenderPass.RenderPass)UM.View.RenderPass.RenderPassstatic
release(self)UM.View.RenderPass.RenderPass
render(self)UM.View.SelectionPass.SelectionPass
setSize(self, int width, int height)UM.View.RenderPass.RenderPass