__init__(self, width, height) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | |
_default_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_dropAlpha(self, color) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_face_shader (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_fbo (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_getNodeColor(self, node) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_gl (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_height (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_isInSelectedGroup(self, "SceneNode" node) | UM.View.SelectionPass.SelectionPass | protected |
_mode (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_name (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_onActiveToolChanged (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_onActiveToolChanged(self) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_onSelectedFaceChanged (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_onSelectedFaceChanged(self) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_output (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_priority (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_renderer (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_renderFacesMode(self) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_renderObjectsMode(self) (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_scene (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_selection_map (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_shader (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_tool_handle_shader (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_toolhandle_selection_map (defined in UM.View.SelectionPass.SelectionPass) | UM.View.SelectionPass.SelectionPass | protected |
_updateRenderStorage(self) (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
_width (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | protected |
bind(self) | UM.View.RenderPass.RenderPass | |
getFaceIdAtPosition(self, x, y) | UM.View.SelectionPass.SelectionPass | |
getIdAtPosition(self, x, y) | UM.View.SelectionPass.SelectionPass | |
getName(self) | UM.View.RenderPass.RenderPass | |
getOutput(self) | UM.View.RenderPass.RenderPass | |
getPriority(self) | UM.View.RenderPass.RenderPass | |
getSize(self) (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | |
getTextureId(self) | UM.View.RenderPass.RenderPass | |
MaximumPriority (defined in UM.View.RenderPass.RenderPass) | UM.View.RenderPass.RenderPass | static |
release(self) | UM.View.RenderPass.RenderPass | |
render(self) | UM.View.SelectionPass.SelectionPass | |
setSize(self, int width, int height) | UM.View.RenderPass.RenderPass | |