Uranium
Application Framework
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UM.View.DefaultPass.DefaultPass Class Reference
Inheritance diagram for UM.View.DefaultPass.DefaultPass:
UM.View.RenderPass.RenderPass

Public Member Functions

None __init__ (self, int width, int height)
None render (self)
Public Member Functions inherited from UM.View.RenderPass.RenderPass
None __init__ (self, str name, int width, int height, int priority=0)
str getName (self)
Tuple[int, int] getSize (self)
int getPriority (self)
None setSize (self, int width, int height)
None bind (self)
None release (self)
int getTextureId (self)
QImage getOutput (self)

Protected Attributes

 _renderer = UM.Qt.QtApplication.QtApplication.getInstance().getRenderer()
Protected Attributes inherited from UM.View.RenderPass.RenderPass
 _name = name
 _width = width
 _height = height
 _priority = priority
 _gl = OpenGL.getInstance().getBindingsObject()
 _fbo = None

Additional Inherited Members

Static Public Attributes inherited from UM.View.RenderPass.RenderPass
int MaximumPriority = 999
Protected Member Functions inherited from UM.View.RenderPass.RenderPass
None _updateRenderStorage (self)

Detailed Description

A render pass subclass that renders everything with the default parameters.

This class provides the basic rendering of the objects in the scene.

Member Function Documentation

◆ render()

None UM.View.DefaultPass.DefaultPass.render ( self)
Render the contents of this render pass.

This method should be reimplemented by subclasses to perform the
actual rendering of the render pass.

Reimplemented from UM.View.RenderPass.RenderPass.


The documentation for this class was generated from the following file:
  • UM/View/DefaultPass.py