__init__(self, ShaderProgram shader, **kwargs) | UM.View.RenderBatch.RenderBatch | |
__lt__(self, other) | UM.View.RenderBatch.RenderBatch | |
_backface_cull (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_blend_mode (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_gl (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_items (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_projection_matrix (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_render_mode (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_render_range (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_render_type (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_renderItem(self, Dict[str, Any] item) (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_shader (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_sort_weight (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_state_setup_callback (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_state_teardown_callback (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
_view_matrix (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
addItem(self, Optional[Matrix] transformation, Optional[MeshData] mesh, uniforms=None, Optional[Matrix] normal_transformation=None) | UM.View.RenderBatch.RenderBatch | |
backfaceCull(self) | UM.View.RenderBatch.RenderBatch | |
items(self) | UM.View.RenderBatch.RenderBatch | |
render(self, Optional[Camera] camera) | UM.View.RenderBatch.RenderBatch | |
renderMode(self) | UM.View.RenderBatch.RenderBatch | |
renderRange(self) | UM.View.RenderBatch.RenderBatch | |
renderType(self) | UM.View.RenderBatch.RenderBatch | |
shader(self) | UM.View.RenderBatch.RenderBatch | |