#include <ReversePrimitiveFunctor>
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virtual | ~ReversePrimitiveFunctor () |
osg::PrimitiveSet * | getReversedPrimitiveSet () |
virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
virtual void | begin (GLenum mode) |
| Mimics the OpenGL glBegin() function.
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virtual void | vertex (unsigned int) |
virtual void | end () |
virtual | ~PrimitiveIndexFunctor () |
◆ ~ReversePrimitiveFunctor()
virtual osgUtil::ReversePrimitiveFunctor::~ReversePrimitiveFunctor |
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inlinevirtual |
◆ begin()
virtual void osgUtil::ReversePrimitiveFunctor::begin |
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GLenum | mode | ) |
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virtual |
Mimics the OpenGL glBegin()
function.
◆ drawArrays()
virtual void osgUtil::ReversePrimitiveFunctor::drawArrays |
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GLenum | mode, |
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GLint | first, |
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GLsizei | count ) |
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virtual |
◆ drawElements() [1/3]
virtual void osgUtil::ReversePrimitiveFunctor::drawElements |
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GLenum | mode, |
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GLsizei | count, |
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const GLubyte * | indices ) |
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virtual |
◆ drawElements() [2/3]
virtual void osgUtil::ReversePrimitiveFunctor::drawElements |
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GLenum | mode, |
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GLsizei | count, |
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const GLuint * | indices ) |
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virtual |
◆ drawElements() [3/3]
virtual void osgUtil::ReversePrimitiveFunctor::drawElements |
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GLenum | mode, |
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GLsizei | count, |
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const GLushort * | indices ) |
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virtual |
◆ end()
virtual void osgUtil::ReversePrimitiveFunctor::end |
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virtual |
◆ getReversedPrimitiveSet()
◆ setVertexArray() [1/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec2 * | ) |
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inlinevirtual |
◆ setVertexArray() [2/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec2d * | ) |
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inlinevirtual |
◆ setVertexArray() [3/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec3 * | ) |
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inlinevirtual |
◆ setVertexArray() [4/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec3d * | ) |
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inlinevirtual |
◆ setVertexArray() [5/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec4 * | ) |
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inlinevirtual |
◆ setVertexArray() [6/6]
virtual void osgUtil::ReversePrimitiveFunctor::setVertexArray |
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unsigned int | , |
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const osg::Vec4d * | ) |
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inlinevirtual |
◆ vertex()
virtual void osgUtil::ReversePrimitiveFunctor::vertex |
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unsigned int | | ) |
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virtual |
◆ _reversedPrimitiveSet
The documentation for this class was generated from the following file: