The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Definition SoGLTextureCoordinateElement.h:31
void send(const int index, const SbVec3f &point, const SbVec3f &normal) const
Definition SoTextureCoordinateBundle.h:57
SoTextureCoordinateBundle(SoAction *const action, const SbBool forRendering, const SbBool setUpDefault=TRUE)
Definition SoTextureCoordinateBundle.cpp:79
SbBool needCoordinates(void) const
Definition SoTextureCoordinateBundle.cpp:189
const SbVec4f & get(const int index)
Definition SoTextureCoordinateBundle.cpp:251
void send(const int index) const
Definition SoTextureCoordinateBundle.h:54
SbBool isFunction(void) const
Definition SoTextureCoordinateBundle.cpp:198
Definition SoTextureCoordinateCache.h:34
The SoTextureCoordinateElement class is yet to be documented.
Definition SoTextureCoordinateElement.h:41