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orcus::json::structure_tree Class Reference

Classes

struct  node_properties
class  walker

Public Types

enum class  node_type : short {
  unknown = 0 , array = 1 , object = 2 , object_key = 3 ,
  value = 4
}
using range_handler_type = std::function<void(table_range_t&&)>

Public Member Functions

 structure_tree (const structure_tree &)=delete
structure_treeoperator= (const structure_tree &)=delete
void parse (std::string_view stream)
void normalize_tree ()
void dump_compact (std::ostream &os) const
walker get_walker () const
void process_ranges (range_handler_type rh) const

Member Function Documentation

◆ normalize_tree()

void orcus::json::structure_tree::normalize_tree ( )

For now, normalizing a tree just means sorting child nodes. We may add other normalization stuff later.