18#ifndef _GAZEBO_INERTIAVISUAL_HH_
19#define _GAZEBO_INERTIAVISUAL_HH_
46 public:
virtual void Load(sdf::ElementPtr _elem);
51 public:
virtual void Load(ConstLinkPtr &_msg);
56 private:
void Load(
const ignition::math::Pose3d &_pose,
57 const ignition::math::Vector3d &_scale =
58 ignition::math::Vector3d(0.02, 0.02, 0.02));
virtual void Load(ConstLinkPtr &_msg)
Load from a message.
virtual void Load()
Load the visual with default parameters.
virtual void Load(sdf::ElementPtr _elem)
Load the Visual from an SDF pointer.
~InertiaVisual()
Destructor.
InertiaVisual(const std::string &_name, VisualPtr _vis)
Constructor.
Visual(const std::string &_name, VisualPtr _parent, bool _useRTShader=true)
Constructor.
void Load(sdf::ElementPtr _sdf)
Load the visual with a set of parameters.
Rendering namespace.
Definition JointMaker.hh:58
std::shared_ptr< Visual > VisualPtr
Definition RenderTypes.hh:114
Forward declarations for the common classes.
Definition Animation.hh:27