14#ifndef OSGSIM_LIGHTPOINT
15#define OSGSIM_LIGHTPOINT 1
Vec3f Vec3
Definition Vec3:21
Vec4f Vec4
Definition Vec4:21
The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that...
Definition BlinkSequence:27
Smart pointer for handling referenced counted objects.
Definition ref_ptr:32
Definition BlinkSequence:47
float _radius
Definition LightPoint:62
BlendingMode
Definition LightPoint:33
@ ADDITIVE
Definition LightPoint:34
@ BLENDED
Definition LightPoint:35
bool _on
Definition LightPoint:58
LightPoint(const LightPoint &lp)
LightPoint(bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED)
osg::ref_ptr< Sector > _sector
Definition LightPoint:64
osg::Vec4 _color
Definition LightPoint:60
osg::Vec3 _position
Definition LightPoint:59
osg::ref_ptr< BlinkSequence > _blinkSequence
Definition LightPoint:65
float _intensity
Definition LightPoint:61
LightPoint(const osg::Vec3 &position, const osg::Vec4 &color)
BlendingMode _blendingMode
Definition LightPoint:67
#define OSGSIM_EXPORT
Definition Export:38