OpenSceneGraph 3.6.5
GraphicsContext File Reference
#include <osg/State>
#include <osg/GraphicsThread>
#include <osg/Timer>
#include <vector>

Go to the source code of this file.

Classes

class  osg::GraphicsContext
 Base class for providing Windowing API agnostic access to creating and managing graphics context. More...
struct  osg::GraphicsContext::ScreenIdentifier
struct  osg::GraphicsContext::Traits
 GraphicsContext Traits object provides the specification of what type of graphics context is required. More...
struct  osg::GraphicsContext::ScreenSettings
 Simple resolution structure used by WindowingSystemInterface to get and set screen resolution. More...
struct  osg::GraphicsContext::WindowingSystemInterface
 Callback to be implemented to provide access to Windowing API's ability to create Windows/pbuffers. More...
class  osg::GraphicsContext::WindowingSystemInterfaces
struct  osg::GraphicsContext::SwapCallback
struct  osg::GraphicsContext::ResizedCallback
class  osg::SyncSwapBuffersCallback
struct  osg::WindowingSystemInterfaceProxy< T >

Namespaces

namespace  osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.

Macros

#define OSG_GRAPHICSCONTEXT   1
#define REGISTER_WINDOWINGSYSTEMINTERFACE(ext, classname)

Macro Definition Documentation

◆ OSG_GRAPHICSCONTEXT

#define OSG_GRAPHICSCONTEXT   1

◆ REGISTER_WINDOWINGSYSTEMINTERFACE

#define REGISTER_WINDOWINGSYSTEMINTERFACE ( ext,
classname )
Value:
extern "C" void graphicswindow_##ext(void) {} \
static osg::WindowingSystemInterfaceProxy<classname> s_proxy_##classname(#ext);
Definition GraphicsContext:583

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