OpenSceneGraph
3.6.5
osg
GLDefines
Go to the documentation of this file.
1
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield
2
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
3
* Copyright (C) 2004-2005 Nathan Cournia
4
* Copyright (C) 2007 Art Tevs
5
* Copyright (C) 2008 Zebra Imaging
6
* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
7
* Copyright (C) 2012 David Callu
8
* Copyright (C) 2008 Mike Weiblen
9
* Copyright (C) 2012 Holger Helmich
10
*
11
* This application is open source and may be redistributed and/or modified
12
* freely and without restriction, both in commercial and non commercial
13
* applications, as long as this copyright notice is maintained.
14
*
15
* This application is distributed in the hope that it will be useful,
16
* but WITHOUT ANY WARRANTY; without even the implied warranty of
17
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18
*/
19
20
21
#ifndef OSG_GLDEFINES
22
#define OSG_GLDEFINES 1
23
24
#include <
osg/Referenced
>
25
#include <osg/GL>
26
27
#include <string>
28
29
30
// identify GLES 1.1
31
#if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \
32
(defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
33
34
#define OPENGLES_1_1_FOUND 1
35
#endif
36
37
#ifndef GL_SAMPLER_2D_ARRAY_EXT
38
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
39
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
40
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
41
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
42
#endif
43
44
#if !defined(GL_VERSION_2_0)
45
typedef
char
GLchar
;
46
#endif
47
48
#if !defined(GL_VERTEX_PROGRAM_POINT_SIZE)
49
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
50
#endif
51
#if !defined(GL_VERTEX_PROGRAM_TWO_SIDE)
52
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
53
#endif
54
55
#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
56
#define GL_VERSION_2_0 1
57
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
58
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
59
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
60
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
61
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
62
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
63
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
64
#define GL_STENCIL_BACK_FUNC 0x8800
65
#define GL_STENCIL_BACK_FAIL 0x8801
66
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
67
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
68
#define GL_MAX_DRAW_BUFFERS 0x8824
69
#define GL_DRAW_BUFFER0 0x8825
70
#define GL_DRAW_BUFFER1 0x8826
71
#define GL_DRAW_BUFFER2 0x8827
72
#define GL_DRAW_BUFFER3 0x8828
73
#define GL_DRAW_BUFFER4 0x8829
74
#define GL_DRAW_BUFFER5 0x882A
75
#define GL_DRAW_BUFFER6 0x882B
76
#define GL_DRAW_BUFFER7 0x882C
77
#define GL_DRAW_BUFFER8 0x882D
78
#define GL_DRAW_BUFFER9 0x882E
79
#define GL_DRAW_BUFFER10 0x882F
80
#define GL_DRAW_BUFFER11 0x8830
81
#define GL_DRAW_BUFFER12 0x8831
82
#define GL_DRAW_BUFFER13 0x8832
83
#define GL_DRAW_BUFFER14 0x8833
84
#define GL_DRAW_BUFFER15 0x8834
85
#define GL_BLEND_EQUATION_ALPHA 0x883D
86
#define GL_POINT_SPRITE 0x8861
87
#define GL_COORD_REPLACE 0x8862
88
#define GL_MAX_VERTEX_ATTRIBS 0x8869
89
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
90
#define GL_MAX_TEXTURE_COORDS 0x8871
91
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
92
#define GL_FRAGMENT_SHADER 0x8B30
93
#define GL_VERTEX_SHADER 0x8B31
94
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
95
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
96
#define GL_MAX_VARYING_FLOATS 0x8B4B
97
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
98
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
99
#define GL_SHADER_TYPE 0x8B4F
100
#define GL_FLOAT_VEC2 0x8B50
101
#define GL_FLOAT_VEC3 0x8B51
102
#define GL_FLOAT_VEC4 0x8B52
103
#define GL_INT_VEC2 0x8B53
104
#define GL_INT_VEC3 0x8B54
105
#define GL_INT_VEC4 0x8B55
106
#define GL_BOOL 0x8B56
107
#define GL_BOOL_VEC2 0x8B57
108
#define GL_BOOL_VEC3 0x8B58
109
#define GL_BOOL_VEC4 0x8B59
110
#define GL_FLOAT_MAT2 0x8B5A
111
#define GL_FLOAT_MAT3 0x8B5B
112
#define GL_FLOAT_MAT4 0x8B5C
113
#define GL_DELETE_STATUS 0x8B80
114
#define GL_COMPILE_STATUS 0x8B81
115
#define GL_LINK_STATUS 0x8B82
116
#define GL_VALIDATE_STATUS 0x8B83
117
#define GL_INFO_LOG_LENGTH 0x8B84
118
#define GL_ATTACHED_SHADERS 0x8B85
119
#define GL_ACTIVE_UNIFORMS 0x8B86
120
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
121
#define GL_SHADER_SOURCE_LENGTH 0x8B88
122
#define GL_ACTIVE_ATTRIBUTES 0x8B89
123
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
124
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
125
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
126
#define GL_CURRENT_PROGRAM 0x8B8D
127
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
128
#define GL_LOWER_LEFT 0x8CA1
129
#define GL_UPPER_LEFT 0x8CA2
130
#define GL_STENCIL_BACK_REF 0x8CA3
131
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
132
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
133
134
#define GL_SAMPLER_2D 0x8B5E
135
#define GL_SAMPLER_CUBE 0x8B60
136
#endif
137
138
#if !defined(GL_SAMPLER_1D)
139
#define GL_SAMPLER_1D 0x8B5D
140
#endif
141
#if !defined(GL_SAMPLER_3D)
142
#define GL_SAMPLER_3D 0x8B5F
143
#endif
144
145
#if !defined(GL_SAMPLER_1D_SHADOW)
146
#define GL_SAMPLER_1D_SHADOW 0x8B61
147
#define GL_SAMPLER_2D_SHADOW 0x8B62
148
#endif
149
150
#ifndef GL_VERSION_2_1
151
#define GL_VERSION_2_1 1
152
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
153
#define GL_PIXEL_PACK_BUFFER 0x88EB
154
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
155
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
156
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
157
#define GL_FLOAT_MAT2x3 0x8B65
158
#define GL_FLOAT_MAT2x4 0x8B66
159
#define GL_FLOAT_MAT3x2 0x8B67
160
#define GL_FLOAT_MAT3x4 0x8B68
161
#define GL_FLOAT_MAT4x2 0x8B69
162
#define GL_FLOAT_MAT4x3 0x8B6A
163
#define GL_SRGB 0x8C40
164
#define GL_SRGB8 0x8C41
165
#define GL_SRGB_ALPHA 0x8C42
166
#define GL_SRGB8_ALPHA8 0x8C43
167
#define GL_SLUMINANCE_ALPHA 0x8C44
168
#define GL_SLUMINANCE8_ALPHA8 0x8C45
169
#define GL_SLUMINANCE 0x8C46
170
#define GL_SLUMINANCE8 0x8C47
171
#define GL_COMPRESSED_SRGB 0x8C48
172
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
173
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
174
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
175
#endif
176
177
#ifndef GL_ARB_framebuffer_sRGB
178
#define GL_FRAMEBUFFER_SRGB 0x8DB9
179
#endif
180
181
#ifndef GL_EXT_geometry_shader4
182
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
183
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
184
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
185
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
186
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
187
#define GL_LINES_ADJACENCY_EXT 0x000A
188
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
189
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
190
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
191
#endif
192
193
#ifndef GL_VERSION_3_0
194
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
195
#endif
196
197
#ifndef GL_VERSION_3_2
198
#define GL_GEOMETRY_SHADER 0x8DD9
199
#define GL_GEOMETRY_VERTICES_OUT 0x8916
200
#define GL_GEOMETRY_INPUT_TYPE 0x8917
201
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
202
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
203
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
204
#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
205
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
206
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
207
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
208
#define GL_LINES_ADJACENCY 0x000A
209
#define GL_LINE_STRIP_ADJACENCY 0x000B
210
#define GL_TRIANGLES_ADJACENCY 0x000C
211
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
212
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
213
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
214
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
215
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
216
#define GL_PROGRAM_POINT_SIZE 0x8642
217
#endif
218
219
// ARB_tessellation_shader
220
#ifndef GL_ARB_tessellation_shader
221
#define GL_PATCHES 0x000E
222
#define GL_PATCH_VERTICES 0x8E72
223
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
224
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
225
#define GL_MAX_PATCH_VERTICES 0x8E7D
226
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
227
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
228
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
229
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
230
#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
231
#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
232
#define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
233
#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
234
#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
235
#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
236
#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
237
#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
238
#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
239
#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
240
#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
241
#define GL_TESS_EVALUATION_SHADER 0x8E87
242
#define GL_TESS_CONTROL_SHADER 0x8E88
243
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
244
#define GL_TESS_GEN_MODE 0x8E76
245
#define GL_TESS_GEN_SPACING 0x8E77
246
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
247
#define GL_TESS_GEN_POINT_MODE 0x8E79
248
#define GL_ISOLINES 0x8E7A
249
#define GL_FRACTIONAL_ODD 0x8E7B
250
#define GL_FRACTIONAL_EVEN 0x8E7C
251
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
252
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
253
#endif
254
255
// EXT_gpu_shader4
256
#ifndef GL_EXT_gpu_shader4
257
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
258
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
259
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
260
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
261
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
262
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
263
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
264
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
265
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
266
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
267
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
268
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
269
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
270
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
271
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
272
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
273
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
274
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
275
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
276
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
277
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
278
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
279
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
280
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
281
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
282
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
283
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
284
#endif
285
286
// ARB_uniform_buffer_object
287
#ifndef GL_ARB_uniform_buffer_object
288
#define GL_UNIFORM_BUFFER 0x8A11
289
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
290
#define GL_UNIFORM_BUFFER_START 0x8A29
291
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
292
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
293
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
294
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
295
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
296
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
297
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
298
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
299
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
300
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
301
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
302
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
303
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
304
#define GL_UNIFORM_TYPE 0x8A37
305
#define GL_UNIFORM_SIZE 0x8A38
306
#define GL_UNIFORM_NAME_LENGTH 0x8A39
307
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
308
#define GL_UNIFORM_OFFSET 0x8A3B
309
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
310
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
311
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
312
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
313
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
314
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
315
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
316
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
317
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
318
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
319
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
320
#define GL_INVALID_INDEX 0xFFFFFFFFu
321
#endif
322
323
// ARB_get_program_binary
324
#ifndef GL_ARB_get_program_binary
325
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
326
#define GL_PROGRAM_BINARY_LENGTH 0x8741
327
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
328
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
329
#endif
330
331
// ARB_gpu_shader_fp64
332
#ifndef GL_ARB_gpu_shader_fp64
333
#define GL_DOUBLE_VEC2 0x8FFC
334
#define GL_DOUBLE_VEC3 0x8FFD
335
#define GL_DOUBLE_VEC4 0x8FFE
336
#define GL_DOUBLE_MAT2 0x8F46
337
#define GL_DOUBLE_MAT3 0x8F47
338
#define GL_DOUBLE_MAT4 0x8F48
339
#define GL_DOUBLE_MAT2x3 0x8F49
340
#define GL_DOUBLE_MAT2x4 0x8F4A
341
#define GL_DOUBLE_MAT3x2 0x8F4B
342
#define GL_DOUBLE_MAT3x4 0x8F4C
343
#define GL_DOUBLE_MAT4x2 0x8F4D
344
#define GL_DOUBLE_MAT4x3 0x8F4E
345
#endif
346
347
// ARB_texture_multisample
348
#ifndef GL_ARB_texture_multisample
349
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
350
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
351
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
352
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
353
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
354
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
355
#endif
356
357
// GL_ARB_shader_image_load_store
358
#ifndef GL_ARB_shader_image_load_store
359
#define GL_IMAGE_1D 0x904C
360
#define GL_IMAGE_2D 0x904D
361
#define GL_IMAGE_3D 0x904E
362
#define GL_IMAGE_2D_RECT 0x904F
363
#define GL_IMAGE_CUBE 0x9050
364
#define GL_IMAGE_BUFFER 0x9051
365
#define GL_IMAGE_1D_ARRAY 0x9052
366
#define GL_IMAGE_2D_ARRAY 0x9053
367
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
368
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
369
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
370
#define GL_INT_IMAGE_1D 0x9057
371
#define GL_INT_IMAGE_2D 0x9058
372
#define GL_INT_IMAGE_3D 0x9059
373
#define GL_INT_IMAGE_2D_RECT 0x905A
374
#define GL_INT_IMAGE_CUBE 0x905B
375
#define GL_INT_IMAGE_BUFFER 0x905C
376
#define GL_INT_IMAGE_1D_ARRAY 0x905D
377
#define GL_INT_IMAGE_2D_ARRAY 0x905E
378
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
379
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
380
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
381
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
382
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
383
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
384
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
385
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
386
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
387
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
388
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
389
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
390
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
391
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
392
#endif
393
394
#ifndef GL_VERSION_3_1
395
#define GL_SAMPLER_2D_RECT 0x8B63
396
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
397
#define GL_SAMPLER_BUFFER 0x8DC2
398
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
399
#define GL_INT_SAMPLER_BUFFER 0x8DD0
400
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
401
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
402
#define GL_TEXTURE_BUFFER 0x8C2A
403
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
404
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
405
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
406
#define GL_TEXTURE_RECTANGLE 0x84F5
407
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
408
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
409
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
410
#define GL_RGB_SNORM 0x8F92
411
#define GL_RGBA_SNORM 0x8F93
412
#define GL_R8_SNORM 0x8F94
413
#define GL_RG8_SNORM 0x8F95
414
#define GL_RGB8_SNORM 0x8F96
415
#define GL_RGBA8_SNORM 0x8F97
416
#define GL_R16_SNORM 0x8F98
417
#define GL_RG16_SNORM 0x8F99
418
#define GL_RGB16_SNORM 0x8F9A
419
#define GL_RGBA16_SNORM 0x8F9B
420
#define GL_SIGNED_NORMALIZED 0x8F9C
421
#define GL_PRIMITIVE_RESTART 0x8F9D
422
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
423
#endif
424
425
#ifndef GL_RED_SNORM
426
#define GL_RED_SNORM 0x8F90
427
#endif
428
#ifndef GL_RG_SNORM
429
#define GL_RG_SNORM 0x8F91
430
#endif
431
432
433
#ifndef GL_VERSION_4_0
434
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
435
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
436
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
437
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
438
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
439
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
440
#endif
441
442
// ARB_shader_atomic_counters
443
#ifndef GL_ARB_shader_atomic_counters
444
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
445
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
446
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
447
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
448
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
449
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
450
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
451
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
452
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
453
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
454
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
455
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
456
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
457
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
458
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
459
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
460
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
461
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
462
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
463
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
464
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
465
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
466
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
467
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
468
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
469
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
470
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
471
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
472
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
473
#endif
474
475
// ARB_compute_shader
476
#ifndef GL_ARB_compute_shader
477
#define GL_COMPUTE_SHADER 0x91B9
478
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
479
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
480
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
481
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
482
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
483
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
484
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
485
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
486
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
487
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
488
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
489
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
490
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
491
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
492
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
493
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
494
#define GL_COMPUTE_SHADER_BIT 0x00000020
495
#endif
496
497
#ifndef GL_ARB_clip_control
498
#define GL_LOWER_LEFT 0x8CA1
499
#define GL_UPPER_LEFT 0x8CA2
500
#define GL_CLIP_ORIGIN 0x935C
501
#define GL_CLIP_DEPTH_MODE 0x935D
502
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
503
#define GL_ZERO_TO_ONE 0x935F
504
#endif
505
506
#ifndef GL_ARB_depth_clamp
507
#define GL_DEPTH_CLAMP 0x864F
508
#endif
509
510
#ifndef GL_ARB_provoking_vertex
511
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
512
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
513
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
514
#define GL_PROVOKING_VERTEX 0x8E4F
515
#endif
516
517
#ifndef GL_ARB_seamless_cube_map
518
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
519
#endif
520
521
#ifndef GL_VERSION_4_3
522
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
523
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
524
#define GL_SHADER_STORAGE_BUFFER 0x90D2
525
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
526
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
527
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
528
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
529
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
530
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
531
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
532
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
533
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
534
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
535
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
536
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
537
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
538
539
540
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
541
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
542
#define GL_UNIFORM_BARRIER_BIT 0x00000004
543
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
544
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
545
#define GL_COMMAND_BARRIER_BIT 0x00000040
546
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
547
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
548
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
549
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
550
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
551
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
552
553
#define GL_MAP_READ_BIT 0x0001
554
#define GL_MAP_WRITE_BIT 0x0002
555
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
556
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
557
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
558
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
559
#endif
560
561
#define GL_INT64_ARB 0x140E
562
#define GL_UNSIGNED_INT64_ARB 0x140F
563
#define GL_INT64_VEC2_ARB 0x8FE9
564
#define GL_INT64_VEC3_ARB 0x8FEA
565
#define GL_INT64_VEC4_ARB 0x8FEB
566
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
567
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
568
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
569
/* ------------------------------ GL_KHR_debug ----------------------------- */
570
#ifndef GL_KHR_debug
571
#define GL_KHR_debug 1
572
573
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
574
#define GL_STACK_OVERFLOW 0x0503
575
#define GL_STACK_UNDERFLOW 0x0504
576
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
577
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
578
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
579
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
580
#define GL_DEBUG_SOURCE_API 0x8246
581
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
582
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
583
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
584
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
585
#define GL_DEBUG_SOURCE_OTHER 0x824B
586
#define GL_DEBUG_TYPE_ERROR 0x824C
587
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
588
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
589
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
590
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
591
#define GL_DEBUG_TYPE_OTHER 0x8251
592
#define GL_DEBUG_TYPE_MARKER 0x8268
593
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
594
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
595
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
596
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
597
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
598
#define GL_BUFFER 0x82E0
599
#define GL_SHADER 0x82E1
600
#define GL_PROGRAM 0x82E2
601
#define GL_QUERY 0x82E3
602
#define GL_PROGRAM_PIPELINE 0x82E4
603
#define GL_SAMPLER 0x82E6
604
#define GL_DISPLAY_LIST 0x82E7
605
#define GL_MAX_LABEL_LENGTH 0x82E8
606
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
607
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
608
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
609
#define GL_DEBUG_SEVERITY_HIGH 0x9146
610
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
611
#define GL_DEBUG_SEVERITY_LOW 0x9148
612
#define GL_DEBUG_OUTPUT 0x92E0
613
614
#endif
/* GL_KHR_debug */
615
#ifndef GL_ARB_sync
616
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
617
#define GL_OBJECT_TYPE 0x9112
618
#define GL_SYNC_CONDITION 0x9113
619
#define GL_SYNC_STATUS 0x9114
620
#define GL_SYNC_FLAGS 0x9115
621
#define GL_SYNC_FENCE 0x9116
622
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
623
#define GL_UNSIGNALED 0x9118
624
#define GL_SIGNALED 0x9119
625
#define GL_ALREADY_SIGNALED 0x911A
626
#define GL_TIMEOUT_EXPIRED 0x911B
627
#define GL_CONDITION_SATISFIED 0x911C
628
#define GL_WAIT_FAILED 0x911D
629
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
630
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
631
#endif
632
633
#ifndef GL_TEXTURE_2D_ARRAY
634
#define GL_TEXTURE_2D_ARRAY 0x8C1A
635
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
636
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
637
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
638
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
639
#define GL_SAMPLER_2D_ARRAY 0x8DC1
640
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
641
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
642
#endif
643
644
#ifndef GL_MAX_3D_TEXTURE_SIZE
645
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
646
#endif
647
648
#ifndef GL_TEXTURE_MIN_LOD
649
#define GL_TEXTURE_MIN_LOD 0x813A
650
#endif
651
652
#ifndef GL_TEXTURE_MAX_LOD
653
#define GL_TEXTURE_MAX_LOD 0x813B
654
#endif
655
656
#ifndef GL_TEXTURE_LOD_BIAS
657
#define GL_TEXTURE_LOD_BIAS 0x8501
658
#endif
659
660
661
#ifndef GL_INTERLEAVED_ATTRIBS
662
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
663
#endif
664
665
#ifndef GL_SEPARATE_ATTRIBS
666
#define GL_SEPARATE_ATTRIBS 0x8C8D
667
#endif
668
669
#ifndef GL_RASTERIZER_DISCARD
670
#define GL_RASTERIZER_DISCARD 0x8C89
671
#endif
672
673
#ifndef GL_ALPHA_TEST
674
#define GL_ALPHA_TEST 0x0BC0
675
#endif
676
677
namespace
osg
678
{
679
#ifndef GL_VERSION_3_2
680
typedef
struct
__GLsync *
GLsync
;
681
#endif
682
683
// for compatibility with gl.h headers that don't support VBO,
684
//GL_VERSION_1_5 and GL_ARB_vertex_buffer_object provide these types for OpenGL
685
//all ES versions except GL_OES_VERSION_1_0 provide these types for OpenGL ES
686
#if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \
687
&& !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND)
688
689
#if 1
690
// experimental defination.
691
typedef
ptrdiff_t
GLsizeiptr
;
692
typedef
ptrdiff_t
GLintptr
;
693
#else
694
695
#if defined(_WIN64)
696
typedef
__int64
GLintptr
;
697
typedef
__int64
GLsizeiptr
;
698
#elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__)
699
typedef
long
int
GLintptr
;
700
typedef
long
int
GLsizeiptr
;
701
#else
702
typedef
int
GLintptr
;
703
typedef
int
GLsizeiptr
;
704
#endif
705
#endif
706
#endif
707
}
708
709
#endif
Referenced
GLchar
char GLchar
Definition
GLDefines:45
osg
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables,...
Definition
AlphaFunc:19
osg::GLintptr
ptrdiff_t GLintptr
Definition
GLDefines:692
osg::GLsync
struct __GLsync * GLsync
Definition
GLDefines:680
osg::GLsizeiptr
ptrdiff_t GLsizeiptr
Definition
GLDefines:691
Generated at Wed Jul 23 2025 00:00:00 for the
OpenSceneGraph
by
doxygen
1.14.0.