1#ifndef COIN_SOAUDIORENDERACTION_H
2#define COIN_SOAUDIORENDERACTION_H
27#include <Inventor/actions/SoAction.h>
28#include <Inventor/actions/SoSubAction.h>
29#include <Inventor/tools/SbLazyPimplPtr.h>
31class SoAudioRenderActionP;
33class COIN_DLL_API SoAudioRenderAction :
public SoAction {
36 SO_ACTION_HEADER(SoAudioRenderAction);
41 SoAudioRenderAction(
void);
42 virtual ~SoAudioRenderAction(
void);
51 SbLazyPimplPtr<SoAudioRenderActionP> pimpl;
54 SoAudioRenderAction(
const SoAudioRenderAction & rhs);
55 SoAudioRenderAction & operator = (
const SoAudioRenderAction & rhs);
static void initClass(void)
Definition SoAction.cpp:366
SoAction(void)
Definition SoAction.cpp:333
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1263
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
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