VTK  9.2.6
vtkOutlineGlowPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOutlineGlowPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
53#ifndef vtkOutlineGlowPass_h
54#define vtkOutlineGlowPass_h
55
57#include "vtkRenderingOpenGL2Module.h" // For export macro
58
60class vtkOpenGLHelper;
62
63class VTKRENDERINGOPENGL2_EXPORT vtkOutlineGlowPass : public vtkImageProcessingPass
64{
65public:
68 void PrintSelf(ostream& os, vtkIndent indent) override;
69
74 void Render(const vtkRenderState* s) override;
75
82
87 vtkGetMacro(OutlineIntensity, float);
88 vtkSetMacro(OutlineIntensity, float);
89
90protected:
95
100
105 vtkTextureObject* ScenePass; // render target for the original scene
106 vtkTextureObject* BlurPass1; // render target for vertical blur
107 vtkTextureObject* BlurPass2; // render target for horizontal blur
108
109 // Shader programs
112
113 // Default value of 3.0 gives a bright outline with a fading edge
114 float OutlineIntensity = 3.0f;
115
116private:
117 vtkOutlineGlowPass(const vtkOutlineGlowPass&) = delete;
118 void operator=(const vtkOutlineGlowPass&) = delete;
119};
120
121#endif /* vtkOutlineGlowPass_h */
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:40
Internal class which encapsulates OpenGL FramebufferObject.
Renders a glowing outline using a image processing pass.
vtkTextureObject * BlurPass2
vtkOpenGLHelper * UpscaleProgram
~vtkOutlineGlowPass() override
Destructor.
vtkOpenGLHelper * BlurProgram
static vtkOutlineGlowPass * New()
vtkOutlineGlowPass()
Default constructor.
vtkTextureObject * BlurPass1
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject * ScenePass
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39