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COpenGLScene.h File Reference
#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/COpenGLViewport.h>
#include <mrpt/utils/CStringList.h>

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Classes

class  mrpt::opengl::COpenGLScene
 This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More...
 

Namespaces

namespace  mrpt
 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 
namespace  mrpt::opengl
 The namespace for 3D scene representation and rendering.
 

Functions

OPENGL_IMPEXP::mrpt::utils::CStream & mrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLScenePtr &pObj)
 
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const CRenderizablePtr &r)
 Inserts an openGL object into a scene.
 
template<class T >
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const std::vector< T > &v)
 Inserts any iterable collection of openGL objects into a scene, allowing call chaining.
 

Variables

class OPENGL_IMPEXP mrpt::opengl::COpenGLScene
 
struct OPENGL_IMPEXP mrpt::opengl::COpenGLScenePtr
 



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