VSQLite++ 0.3
savepoint.hpp
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32#ifndef GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
33#define GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
34#include <string>
35
36namespace sqlite{
37 struct connection;
38
42 struct savepoint{
43 public:
49 savepoint(connection & con, std::string const & name);
50
55
59 void release();
60
64 void rollback();
65
74 bool isActive() const { return m_isActive; }
75
79 std::string getName() const { return m_name; }
80 private:
81 void exec(std::string const &);
82
84 std::string m_name;
86 };
87}
88
89#endif //GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
90
connection is used to open, close, attach and detach a database. Further it has to be passed to all c...
Definition: connection.hpp:45
this is a helper class to handle transaction savepoints within SQLite
Definition: savepoint.hpp:42
~savepoint()
destructor
connection & m_con
SQlite connection handler.
Definition: savepoint.hpp:83
void release()
Releases a previously created savepoint.
bool m_isActive
if true the savepoint with alias m_name is still active (not currently released)
Definition: savepoint.hpp:85
void exec(std::string const &)
void rollback()
Roll the database status back to the position of the current saveopint.
std::string m_name
The alias for the savepoint.
Definition: savepoint.hpp:84
bool isActive() const
Allow to check if savepoint handled by this object is currently active.
Definition: savepoint.hpp:74
savepoint(connection &con, std::string const &name)
constructor
std::string getName() const
Returns a string containing the current savepoint name.
Definition: savepoint.hpp:79