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| GraphicsThread () |
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virtual void | run () |
| Run does the graphics thread run loop.
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| OperationThread () |
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void | setParent (Object *parent) |
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Object * | getParent () |
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const Object * | getParent () const |
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void | setOperationQueue (OperationQueue *opq) |
| Set the OperationQueue.
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OperationQueue * | getOperationQueue () |
| Get the OperationQueue.
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const OperationQueue * | getOperationQueue () const |
| Get the const OperationQueue.
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void | add (Operation *operation) |
| Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue.
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void | remove (Operation *operation) |
| Remove operation from OperationQueue.
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void | remove (const std::string &name) |
| Remove named operation from OperationQueue.
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void | removeAllOperations () |
| Remove all operations from OperationQueue.
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osg::ref_ptr< Operation > | getCurrentOperation () |
| Get the operation currently being run.
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void | setDone (bool done) |
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bool | getDone () const |
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virtual int | cancel () |
| Cancel this graphics thread.
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
| Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
| Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe.
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref().
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it.
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
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int | referenceCount () const |
| Return the number of pointers currently referencing this object.
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL.
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted.
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object.
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GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.