#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Callback>
#include <string>
#include <vector>
Go to the source code of this file.
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namespace | osgTerrain |
| The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support.
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namespace | osg |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
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#define | OSG_NODE 1 |
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#define | META_Node(library, name) |
| META_Node macro define the standard clone, isSameKindAs, className and accept methods.
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typedef std::vector< Node * > | osg::NodePath |
| A vector of Nodes pointers which is used to describe the path from a root node to a descendant.
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typedef std::vector< NodePath > | osg::NodePathList |
| A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.
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typedef std::vector< Matrix > | osg::MatrixList |
| A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.
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◆ META_Node
#define META_Node |
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Value: virtual osg::Object* cloneType() const { return new name (); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
META_Node macro define the standard clone, isSameKindAs, className and accept methods.
Use when subclassing from Node to make it more convenient to define the required pure virtual methods.
◆ OSG_NODE