OpenSceneGraph 3.6.5
osg::State::AttributeStack Struct Reference

#include <State>

Public Member Functions

 AttributeStack ()
void print (std::ostream &fout) const

Public Attributes

bool changed
 apply an attribute if required, passing in attribute and appropriate attribute stack
const StateAttributelast_applied_attribute
const ShaderComponentlast_applied_shadercomponent
ref_ptr< const StateAttributeglobal_default_attribute
AttributeVec attributeVec

Constructor & Destructor Documentation

◆ AttributeStack()

osg::State::AttributeStack::AttributeStack ( )
inline

Member Function Documentation

◆ print()

void osg::State::AttributeStack::print ( std::ostream & fout) const

Member Data Documentation

◆ attributeVec

◆ changed

◆ global_default_attribute

◆ last_applied_attribute

◆ last_applied_shadercomponent


The documentation for this struct was generated from the following file:

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Generated at Sun Jul 20 2025 00:00:00 for the OpenSceneGraph by doxygen 1.14.0.