18#include <OpenThreads/ReentrantMutex>
127 mutable OpenThreads::ReentrantMutex
_mutex;
The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support.
Definition Node:29
CoordinateSystem encapsulate the coordinate system that is associated with objects in a scene.
Definition CoordinateSystemNode:96
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clo...
Definition CopyOp:41
@ SHALLOW_COPY
Definition CopyOp:47
Visitor for type safe operations on osg::Nodes.
Definition NodeVisitor:82
Smart pointer for handling referenced counted objects.
Definition ref_ptr:32
Definition GeometryPool:104
Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
Definition Terrain:28
TerrainTechnique * getTerrainTechniquePrototype()
Get the TerrainTechnique prototype.
Definition Terrain:99
float _sampleRatio
Definition Terrain:121
float getSampleRatio() const
Get the sample ratio hint.
Definition Terrain:49
void setSampleRatio(float ratio)
Set the sample ratio hint that TerrainTile should use when building geometry.
OpenThreads::ReentrantMutex _mutex
Definition Terrain:127
bool _equalizeBoundaries
Definition Terrain:124
void registerTerrainTile(TerrainTile *tile)
osg::ref_ptr< TerrainTechnique > _terrainTechnique
Definition Terrain:132
bool getEqualizeBoundaries() const
If true the boundaries between adjacent tiles will be equalized.
Definition Terrain:75
float _verticalScale
Definition Terrain:122
TerrainTile::BlendingPolicy _blendingPolicy
Definition Terrain:123
TerrainTile * getTile(const TileID &tileID)
Get the TerrainTile for a given TileID.
friend class TerrainTile
Definition Terrain:111
GeometryPool * getGeometryPool()
Get the GeometryPool.
Definition Terrain:82
void setGeometryPool(GeometryPool *gp)
Set a custom GeometryPool to be used by TerrainTechniques that share geometry.
Definition Terrain:79
void setBlendingPolicy(TerrainTile::BlendingPolicy policy)
Set the default policy to use when deciding whether to enable/disable blending and use of transparent...
TerrainTileSet _updateTerrainTileSet
Definition Terrain:130
void dirtyRegisteredTiles(int dirtyMask=TerrainTile::ALL_DIRTY)
virtual void traverse(osg::NodeVisitor &nv)
Traverse downwards : calls children's accept method with NodeVisitor.
const TerrainTechnique * getTerrainTechniquePrototype() const
Get the const TerrainTechnique protype.
Definition Terrain:102
void updateTerrainTileOnNextFrame(TerrainTile *terrainTile)
Tell the Terrain node to call the terrainTile's TerrainTechnique on the next update traversal.
std::set< TerrainTile * > TerrainTileSet
Definition Terrain:119
META_Node(osgTerrain, Terrain)
void unregisterTerrainTile(TerrainTile *tile)
const GeometryPool * getGeometryPool() const
Get the const GeometryPool.
Definition Terrain:85
void setVerticalScale(float scale)
Set the vertical scale hint.
TerrainTileSet _terrainTileSet
Definition Terrain:128
std::map< TileID, TerrainTile * > TerrainTileMap
Definition Terrain:118
void setTerrainTechniquePrototype(TerrainTechnique *technique)
Set the TerrainTechnique prototype from which TerrainTiles can clone the techniques from.
Definition Terrain:96
float getVerticalScale() const
Get the vertical scale hint.
Definition Terrain:56
Terrain(const Terrain &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual const osgTerrain::Terrain * asTerrain() const
convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0.
Definition Terrain:41
virtual osgTerrain::Terrain * asTerrain()
Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0.
Definition Terrain:40
TerrainTile::BlendingPolicy getBlendingPolicy() const
Get the default policy to use when deciding whether to enable/disable blending and use of transparent...
Definition Terrain:66
void setEqualizeBoundaries(bool equalizeBoundaries)
If set to true the boundaries between adjacent tiles should be equalized.
const TerrainTile * getTile(const TileID &tileID) const
Get the const TerrainTile for a given TileID.
osg::ref_ptr< GeometryPool > _geometryPool
Definition Terrain:125
TerrainTileMap _terrainTileMap
Definition Terrain:129
Definition TerrainTechnique:53
Definition TerrainTile:31
@ ALL_DIRTY
Definition TerrainTile:197
BlendingPolicy
Definition TerrainTile:168
#define OSGTERRAIN_EXPORT
Definition Export:39