20#ifndef GL_POINT_SMOOTH
21 #define GL_POINT_SMOOTH 0x0B10
24#ifndef GL_POINT_SMOOTH_HINT
25 #define GL_POINT_SMOOTH_HINT 0x0C51
#define COMPARE_StateAttribute_Parameter(parameter)
COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare(....
Definition StateAttribute:69
#define COMPARE_StateAttribute_Types(TYPE, rhs_attribute)
COMPARE_StateAttribute_Types macro is a helper for implementing the StateAtribute::compare(....
Definition StateAttribute:57
#define GL_POINT_SMOOTH
Definition Point:21
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables,...
Definition AlphaFunc:19
Vec3f Vec3
Definition Vec3:21
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clo...
Definition CopyOp:41
@ SHALLOW_COPY
Definition CopyOp:47
float getSize() const
Definition Point:74
Point(const Point &point, const CopyOp ©op=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy.
Definition Point:40
void setMaxSize(float maxSize)
float _size
Definition Point:94
virtual bool getModeUsage(StateAttribute::ModeUsage &usage) const
Return the modes associated with this StateAttribute.
Definition Point:67
float getMinSize() const
Definition Point:83
float _minSize
Definition Point:97
float _fadeThresholdSize
Definition Point:95
Vec3 _distanceAttenuation
Definition Point:96
void setFadeThresholdSize(float fadeThresholdSize)
const Vec3 & getDistanceAttenuation() const
Definition Point:80
float _maxSize
Definition Point:98
void setMinSize(float minSize)
META_StateAttribute(osg, Point, POINT)
void setDistanceAttenuation(const Vec3 &distanceAttenuation)
float getMaxSize() const
Definition Point:86
float getFadeThresholdSize() const
Definition Point:77
virtual void apply(State &state) const
apply the OpenGL state attributes.
virtual int compare(const StateAttribute &sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Definition Point:51
Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings,...
Definition State:80
@ POINT
Definition StateAttribute:139
Definition StateAttribute:308
virtual void usesMode(GLMode mode)=0
#define OSG_EXPORT
Definition Export:39