VTK  9.2.6
vtkSimpleMotionBlurPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkSimpleMotionBlurPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
31
32#ifndef vtkSimpleMotionBlurPass_h
33#define vtkSimpleMotionBlurPass_h
34
36#include "vtkRenderingOpenGL2Module.h" // For export macro
37
39class vtkOpenGLHelper;
42
43class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
44{
45public:
48 void PrintSelf(ostream& os, vtkIndent indent) override;
49
54 void Render(const vtkRenderState* s) override;
55
62
64
72 vtkGetMacro(SubFrames, int);
73 virtual void SetSubFrames(int subFrames);
75
80 vtkSetMacro(DepthFormat, int);
81
88 vtkSetMacro(ColorFormat, int);
89
90 // Get the depth texture object
91 vtkGetObjectMacro(DepthTexture, vtkTextureObject);
92
93 // Get the Color texture object
94 vtkGetObjectMacro(ColorTexture, vtkTextureObject);
95
96protected:
101
106
111 vtkTextureObject* ColorTexture; // render target for the scene
112 vtkTextureObject* AccumulationTexture[2]; // where we add the colors
113 vtkTextureObject* DepthTexture; // render target for the depth
114
116
124
127
128 int SubFrames; // number of sub frames
129 int CurrentSubFrame; // what one are we on
132
133private:
135 void operator=(const vtkSimpleMotionBlurPass&) = delete;
136};
137
138#endif
vtkDepthImageProcessingPass()
Default constructor.
a simple class to control print indentation
Definition vtkIndent.h:40
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
int ViewportY
Cache viewport values for depth peeling.
vtkTextureObject * AccumulationTexture[2]
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
static vtkSimpleMotionBlurPass * New()
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition vtkWindow.h:39