liblcf
Loading...
Searching...
No Matches
rpg_saveeventexecstate.cpp
Go to the documentation of this file.
1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveeventexecstate.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveEventExecState::EasyRpgStateRuntime_Flags& obj) {
19 for (size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ? "[" : ", ") << obj.flags[i];
21 }
22 os << "]";
23 return os;
24}
25
26std::ostream& operator<<(std::ostream& os, const SaveEventExecState& obj) {
27 os << "SaveEventExecState{";
28 os << "stack=";
29 for (size_t i = 0; i < obj.stack.size(); ++i) {
30 os << (i == 0 ? "[" : ", ") << obj.stack[i];
31 }
32 os << "]";
33 os << ", show_message="<< obj.show_message;
34 os << ", abort_on_escape="<< obj.abort_on_escape;
35 os << ", wait_movement="<< obj.wait_movement;
36 os << ", keyinput_wait="<< obj.keyinput_wait;
37 os << ", keyinput_variable="<< obj.keyinput_variable;
38 os << ", keyinput_all_directions="<< obj.keyinput_all_directions;
39 os << ", keyinput_decision="<< obj.keyinput_decision;
40 os << ", keyinput_cancel="<< obj.keyinput_cancel;
41 os << ", keyinput_2kshift_2k3numbers="<< obj.keyinput_2kshift_2k3numbers;
42 os << ", keyinput_2kdown_2k3operators="<< obj.keyinput_2kdown_2k3operators;
43 os << ", keyinput_2kleft_2k3shift="<< obj.keyinput_2kleft_2k3shift;
44 os << ", keyinput_2kright="<< obj.keyinput_2kright;
45 os << ", keyinput_2kup="<< obj.keyinput_2kup;
46 os << ", wait_time="<< obj.wait_time;
47 os << ", keyinput_time_variable="<< obj.keyinput_time_variable;
48 os << ", keyinput_2k3down="<< obj.keyinput_2k3down;
49 os << ", keyinput_2k3left="<< obj.keyinput_2k3left;
50 os << ", keyinput_2k3right="<< obj.keyinput_2k3right;
51 os << ", keyinput_2k3up="<< obj.keyinput_2k3up;
52 os << ", keyinput_timed="<< obj.keyinput_timed;
53 os << ", wait_key_enter="<< obj.wait_key_enter;
54 os << ", easyrpg_active="<< obj.easyrpg_active;
55 os << ", easyrpg_string="<< obj.easyrpg_string;
56 os << ", easyrpg_parameters=";
57 for (size_t i = 0; i < obj.easyrpg_parameters.size(); ++i) {
58 os << (i == 0 ? "[" : ", ") << obj.easyrpg_parameters[i];
59 }
60 os << "]";
61 os << ", easyrpg_runtime_flags="<< obj.easyrpg_runtime_flags;
62 os << "}";
63 return os;
64}
65
66} // namespace rpg
67} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition rpg_actor.cpp:18