liblcf
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ldb_sound.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read Sound.
20
21template <>
22char const* const Struct<rpg::Sound>::name = "Sound";
24 &rpg::Sound::name,
25 LDB_Reader::ChunkSound::name,
26 "name",
27 1,
28 0
29);
30static TypedField<rpg::Sound, int32_t> static_volume(
31 &rpg::Sound::volume,
32 LDB_Reader::ChunkSound::volume,
33 "volume",
34 0,
35 0
36);
37static TypedField<rpg::Sound, int32_t> static_tempo(
38 &rpg::Sound::tempo,
39 LDB_Reader::ChunkSound::tempo,
40 "tempo",
41 0,
42 0
43);
44static TypedField<rpg::Sound, int32_t> static_balance(
45 &rpg::Sound::balance,
46 LDB_Reader::ChunkSound::balance,
47 "balance",
48 0,
49 0
50);
51
52
53template <>
55 &static_name,
56 &static_volume,
57 &static_tempo,
58 &static_balance,
59 NULL
60};
61
62template class Struct<rpg::Sound>;
63
64} //namespace lcf
static const Field< S > * fields[]
static const char *const name