liblcf
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rpg_animationcelldata.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/animationcelldata.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
AnimationCellData& obj) {
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os <<
"AnimationCellData{"
;
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os <<
"valid="
<< obj.valid;
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os <<
", cell_id="
<< obj.cell_id;
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os <<
", x="
<< obj.x;
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os <<
", y="
<< obj.y;
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os <<
", zoom="
<< obj.zoom;
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os <<
", tone_red="
<< obj.tone_red;
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os <<
", tone_green="
<< obj.tone_green;
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os <<
", tone_blue="
<< obj.tone_blue;
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os <<
", tone_gray="
<< obj.tone_gray;
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os <<
", transparency="
<< obj.transparency;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_animationcelldata.cpp
Generated on Mon Apr 7 2025 00:00:00 for liblcf by
1.13.2