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None | __init__ (self, Vector minimum=Vector.Null, Vector maximum=Vector.Null) |
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"AxisAlignedBox" | set (self, Optional[Vector] minimum=None, Optional[Vector] maximum=None, Optional[float] left=None, Optional[float] right=None, Optional[float] top=None, Optional[float] bottom=None, Optional[float] front=None, Optional[float] back=None) |
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"AxisAlignedBox" | __add__ (self, object other) |
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"AxisAlignedBox" | __iadd__ (self, object other) |
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float | width (self) |
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float | height (self) |
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float | depth (self) |
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Vector | center (self) |
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float | left (self) |
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float | right (self) |
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float | bottom (self) |
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float | top (self) |
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float | back (self) |
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float | front (self) |
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Vector | minimum (self) |
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Vector | maximum (self) |
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bool | isValid (self) |
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Union[Tuple[float, float], bool] | intersectsRay (self, Ray ray) |
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int | intersectsBox (self, "AxisAlignedBox" box) |
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str | __repr__ (self) |
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Axis aligned bounding box.