FreeWRL / FreeX3D 4.3.0
X3D_SpotLight Struct Reference

Data Fields

int _nodeType
int _renderFlags
int _hit
int _change
int _ichange
char * _fieldchange
struct Vector_parentVector
double _dist
float _extent [6]
struct X3D_GeomRep_intern
int referenceCount
int _defaultContainer
void * _gc
struct X3D_Node_executionContext
struct X3D_Nodemetadata
int global
int on
int shadows
float shadowIntensity
float ambientIntensity
float intensity
struct SFColor color
struct SFVec3f attenuation
struct SFVec3f location
float radius
float beamWidth
float cutOffAngle
struct SFVec3f direction

Detailed Description

Definition at line 13069 of file Structs.h.

Field Documentation

◆ _change

int X3D_SpotLight::_change

Definition at line 13073 of file Structs.h.

◆ _defaultContainer

int X3D_SpotLight::_defaultContainer

Definition at line 13081 of file Structs.h.

◆ _dist

double X3D_SpotLight::_dist

Definition at line 13077 of file Structs.h.

◆ _executionContext

struct X3D_Node* X3D_SpotLight::_executionContext

Definition at line 13083 of file Structs.h.

◆ _extent

float X3D_SpotLight::_extent[6]

Definition at line 13078 of file Structs.h.

◆ _fieldchange

char* X3D_SpotLight::_fieldchange

Definition at line 13075 of file Structs.h.

◆ _gc

void* X3D_SpotLight::_gc

Definition at line 13082 of file Structs.h.

◆ _hit

int X3D_SpotLight::_hit

Definition at line 13072 of file Structs.h.

◆ _ichange

int X3D_SpotLight::_ichange

Definition at line 13074 of file Structs.h.

◆ _intern

struct X3D_GeomRep* X3D_SpotLight::_intern

Definition at line 13079 of file Structs.h.

◆ _nodeType

int X3D_SpotLight::_nodeType

Definition at line 13070 of file Structs.h.

◆ _parentVector

struct Vector* X3D_SpotLight::_parentVector

Definition at line 13076 of file Structs.h.

◆ _renderFlags

int X3D_SpotLight::_renderFlags

Definition at line 13071 of file Structs.h.

◆ ambientIntensity

float X3D_SpotLight::ambientIntensity

Definition at line 13090 of file Structs.h.

◆ attenuation

struct SFVec3f X3D_SpotLight::attenuation

Definition at line 13093 of file Structs.h.

◆ beamWidth

float X3D_SpotLight::beamWidth

Definition at line 13096 of file Structs.h.

◆ color

struct SFColor X3D_SpotLight::color

Definition at line 13092 of file Structs.h.

◆ cutOffAngle

float X3D_SpotLight::cutOffAngle

Definition at line 13097 of file Structs.h.

◆ direction

struct SFVec3f X3D_SpotLight::direction

Definition at line 13098 of file Structs.h.

◆ global

int X3D_SpotLight::global

Definition at line 13086 of file Structs.h.

◆ intensity

float X3D_SpotLight::intensity

Definition at line 13091 of file Structs.h.

◆ location

struct SFVec3f X3D_SpotLight::location

Definition at line 13094 of file Structs.h.

◆ metadata

struct X3D_Node* X3D_SpotLight::metadata

Definition at line 13085 of file Structs.h.

◆ on

int X3D_SpotLight::on

Definition at line 13087 of file Structs.h.

◆ radius

float X3D_SpotLight::radius

Definition at line 13095 of file Structs.h.

◆ referenceCount

int X3D_SpotLight::referenceCount

Definition at line 13080 of file Structs.h.

◆ shadowIntensity

float X3D_SpotLight::shadowIntensity

Definition at line 13089 of file Structs.h.

◆ shadows

int X3D_SpotLight::shadows

Definition at line 13088 of file Structs.h.


The documentation for this struct was generated from the following file: