Definition at line 5560 of file Structs.h.
◆ _change
int X3D_DynamicsCompressor::_change |
◆ _context
void* X3D_DynamicsCompressor::_context |
◆ _defaultContainer
int X3D_DynamicsCompressor::_defaultContainer |
◆ _dist
double X3D_DynamicsCompressor::_dist |
◆ _executionContext
struct X3D_Node* X3D_DynamicsCompressor::_executionContext |
◆ _extent
float X3D_DynamicsCompressor::_extent[6] |
◆ _fieldchange
char* X3D_DynamicsCompressor::_fieldchange |
◆ _gc
void* X3D_DynamicsCompressor::_gc |
◆ _hit
int X3D_DynamicsCompressor::_hit |
◆ _ichange
int X3D_DynamicsCompressor::_ichange |
◆ _intern
◆ _nodeType
int X3D_DynamicsCompressor::_nodeType |
◆ _parentVector
struct Vector* X3D_DynamicsCompressor::_parentVector |
◆ _renderFlags
int X3D_DynamicsCompressor::_renderFlags |
◆ _self
void* X3D_DynamicsCompressor::_self |
◆ attack
double X3D_DynamicsCompressor::attack |
◆ channelCount
int X3D_DynamicsCompressor::channelCount |
◆ channelCountMode
struct Uni_String* X3D_DynamicsCompressor::channelCountMode |
◆ channelInterpretation
struct Uni_String* X3D_DynamicsCompressor::channelInterpretation |
◆ children
struct Multi_Node X3D_DynamicsCompressor::children |
◆ description
struct Uni_String* X3D_DynamicsCompressor::description |
◆ elapsedTime
double X3D_DynamicsCompressor::elapsedTime |
◆ enabled
int X3D_DynamicsCompressor::enabled |
◆ gain
float X3D_DynamicsCompressor::gain |
◆ isActive
int X3D_DynamicsCompressor::isActive |
◆ isPaused
int X3D_DynamicsCompressor::isPaused |
◆ knee
float X3D_DynamicsCompressor::knee |
◆ metadata
struct X3D_Node* X3D_DynamicsCompressor::metadata |
◆ pauseTime
double X3D_DynamicsCompressor::pauseTime |
◆ ratio
float X3D_DynamicsCompressor::ratio |
◆ reduction
float X3D_DynamicsCompressor::reduction |
◆ referenceCount
int X3D_DynamicsCompressor::referenceCount |
◆ release
double X3D_DynamicsCompressor::release |
◆ resumeTime
double X3D_DynamicsCompressor::resumeTime |
◆ startTime
double X3D_DynamicsCompressor::startTime |
◆ stopTime
double X3D_DynamicsCompressor::stopTime |
◆ tailTime
double X3D_DynamicsCompressor::tailTime |
◆ threshold
float X3D_DynamicsCompressor::threshold |
The documentation for this struct was generated from the following file: