All Classes and Interfaces
Class
Description
A 4 element axis angle represented by double precision floating point
x,y,z,angle components.
A 4 element axis angle represented by single precision floating point
x,y,z,angle components.
A three byte vector used for colors.
A 3 element color represented by single precision floating point x,y,z
coordinates.
A four byte colors (mostly used for colors with alpha).
A 4 element color represented by single precision floating point x,y,z,w
coordinates.
A double precision, general, real, and dynamically resizeable
two dimensional N x M matrix class.
A double precision, general, and dynamically resizeable one
dimensional vector class.
A double precision floating point 3 by 3 matrix.
A single precision floating point 3 by 3 matrix.
A double precision floating point 4 by 4 matrix.
A single precision floating point 4 by 4 matrix.
Indicates that an operation cannot be completed properly
because of a mismatch in the sizes of object attributes.
A 2 element point that is represented by double precision
doubleing point x,y coordinates.
A 2 element point that is represented by single precision
floating point x,y coordinates.
A 3 element point that is represented by double precision
floating point x,y,z coordinates.
A 3 element point that is represented by single precision
floating point x,y,z coordinates.
A 3 element point that is represented by signed integer x,y,z coordinates.
A 4 element point that is represented by double precision
floating point x,y,z,w coordinates.
A 4 element point that is represented by single precision
floating point x,y,z,w coordinates.
A 4 element point that is represented by signed integer x,y,z and w coordinates.
A 4 element quaternion represented by double precision floating
point x,y,z,w coordinates.
A 4 element quaternion represented by single precision floating
point x,y,z,w coordinates.
Indicates that inverse of a matrix cannot be computed.
A 2 element texture coordinate that is represented by single precision
floating point x,y coordinates.
A 3 element texture coordinate that is represented by single precision
floating point x,y,z coordinates.
A generic 2 element tuple that is represented by
double precision floating point x,y coordinates.
A generic 2 element tuple that is represented by
single precision floating point x,y coordinates.
A three byte tuple.
A generic 3 element tuple that is represented by
double precision floating point x,y and z coordinates.
A generic 3 element tuple that is represented by
single precision floating point x,y and z coordinates.
A 3-element tuple represented by signed integer x,y,z coordinates.
A four byte tuple.
A generic 4 element tuple that is represented by
double precision floating point x,y,z and w coordinates.
A generic 4 element tuple that is represented by
single precision floating point x,y,z and w coordinates.
A 4-element tuple represented by signed integer x,y,z,w coordinates.
java.vecmath Test class.
A 2 element vector that is represented by single precision
floating point x,y coordinates.
A 2 element vector that is represented by single precision
floating point x,y coordinates.
A 3 element vector that is represented by double precision floating point
x,y,z coordinates.
A 3 element vector that is represented by single precision floating point
x,y,z coordinates.
A 4 element vector that is represented by double precision floating point
x,y,z,w coordinates.
A 4 element vector that is represented by single precision floating point
x,y,z,w coordinates.