#include <pcl/visualization/vtk/vtkVertexBufferObjectMapper.h>
◆ vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::vtkVertexBufferObjectMapper |
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◆ ~vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::~vtkVertexBufferObjectMapper |
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inlineprotected |
◆ ComputeBounds()
virtual void vtkVertexBufferObjectMapper::ComputeBounds |
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protectedvirtual |
◆ createShaders()
void vtkVertexBufferObjectMapper::createShaders |
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vtkOpenGLRenderWindow * |
win | ) |
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◆ createVBOs()
void vtkVertexBufferObjectMapper::createVBOs |
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vtkRenderWindow * |
win | ) |
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◆ FillInputPortInformation()
virtual int vtkVertexBufferObjectMapper::FillInputPortInformation |
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int |
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vtkInformation * |
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protectedvirtual |
◆ GetBounds() [1/2]
virtual double* vtkVertexBufferObjectMapper::GetBounds |
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virtual |
◆ GetBounds() [2/2]
virtual void vtkVertexBufferObjectMapper::GetBounds |
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double |
bounds[6] | ) |
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inlinevirtual |
◆ GetInput()
vtkPolyData* vtkVertexBufferObjectMapper::GetInput |
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◆ New()
◆ Render()
virtual void vtkVertexBufferObjectMapper::Render |
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vtkRenderer * |
ren, |
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vtkActor * |
act |
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virtual |
◆ SetInput() [1/2]
void vtkVertexBufferObjectMapper::SetInput |
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vtkDataSet * |
input | ) |
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◆ SetInput() [2/2]
void vtkVertexBufferObjectMapper::SetInput |
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vtkPolyData * |
input | ) |
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◆ SetProgram()
void vtkVertexBufferObjectMapper::SetProgram |
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vtkSmartPointer< vtkShaderProgram2 > |
program | ) |
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◆ Update()
void vtkVertexBufferObjectMapper::Update |
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◆ vtkTypeMacro()
◆ colorVbo
◆ indiceVbo
◆ initialized
bool vtkVertexBufferObjectMapper::initialized |
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◆ normalVbo
◆ program
◆ shadersInitialized
bool vtkVertexBufferObjectMapper::shadersInitialized |
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◆ vertexVbo
The documentation for this class was generated from the following file: