class Pacman::Screen
Rendering of game
Public Class Methods
new(window, game)
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# File lib/pacman/Screen.rb, line 5 def initialize(window, game) @game = game @window = window @font = Gosu::Font.new(window, Gosu.default_font_name, 20) end
Public Instance Methods
draw()
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# File lib/pacman/Screen.rb, line 33 def draw @game.points.each { |point| point.draw } @game.grid.each do |row| row.each do |cel| cel.draw if cel.class == Block || cel.class == Point end end @game.ghosts.each { |ghost| ghost.draw } @game.player.draw draw_info draw_end end
draw_end()
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# File lib/pacman/Screen.rb, line 18 def draw_end if @game.win == true s = 'WIN' @font.draw(s, 170, 250, ZOrder::UI, 3.0, 3.0, 0xffffff00) end if @game.lose == true s = 'LOSE' @font.draw(s, 170, 250, ZOrder::UI, 3.0, 3.0, 0xffffff00) end if @game.lose == true || @game.win == true s = 'Press [Enter] for new game' @font.draw(s, 130, 350, ZOrder::UI, 1.0, 1.0, 0xffffff00) end end
draw_info()
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# File lib/pacman/Screen.rb, line 11 def draw_info s = "Score: #{@game.player.score}" @font.draw(s, 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00) s = "FPS: #{@window.fps}" @font.draw(s, 120, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00) end