Table of Contents - rub-pacman-0.0.2 Documentation
Classes and Modules
- Pacman
- Pacman::Block
- Pacman::Coordinate
- Pacman::Cyan
- Pacman::Game
- Pacman::GameObject
- Pacman::GameWindow
- Pacman::Orange
- Pacman::Pink
- Pacman::Player
- Pacman::Point
- Pacman::Red
- Pacman::Screen
- Pacman::ZOrder
Methods
- ::new — Pacman::Block
- ::new — Pacman::Coordinate
- ::new — Pacman::Cyan
- ::new — Pacman::Game
- ::new — Pacman::GameObject
- ::new — Pacman::GameWindow
- ::new — Pacman::Orange
- ::new — Pacman::Pink
- ::new — Pacman::Player
- ::new — Pacman::Point
- ::new — Pacman::Red
- ::new — Pacman::Screen
- ::run — Pacman::GameWindow
- #alive? — Pacman::Player
- #axis_val — Pacman::Game
- #button_down — Pacman::GameWindow
- #center_x — Pacman::Player
- #center_y — Pacman::Player
- #change_dir — Pacman::Red
- #collect_points — Pacman::Player
- #distance — Pacman::Coordinate
- #draw — Pacman::Block
- #draw — Pacman::GameWindow
- #draw — Pacman::Player
- #draw — Pacman::Point
- #draw — Pacman::Red
- #draw — Pacman::Screen
- #draw_end — Pacman::Screen
- #draw_info — Pacman::Screen
- #get_direction — Pacman::Coordinate
- #get_direction — Pacman::Player
- #get_direction — Pacman::Red
- #get_red — Pacman::Cyan
- #grid_pos — Pacman::GameObject
- #grid_x — Pacman::GameObject
- #grid_y — Pacman::GameObject
- #init_game — Pacman::GameWindow
- #kill! — Pacman::Player
- #kill_pacman — Pacman::Red
- #load_map — Pacman::Game
- #move — Pacman::Player
- #move — Pacman::Red
- #move_on_x — Pacman::Player
- #move_on_y — Pacman::Player
- #moving? — Pacman::Player
- #neighbor — Pacman::Coordinate
- #posible_fields — Pacman::Red
- #pressed_down — Pacman::Game
- #pressed_left — Pacman::Game
- #pressed_right — Pacman::Game
- #pressed_up — Pacman::Game
- #set_speed — Pacman::Red
- #set_target — Pacman::Cyan
- #set_target — Pacman::Orange
- #set_target — Pacman::Pink
- #set_target — Pacman::Red
- #stop — Pacman::Player
- #turn_down — Pacman::Player
- #turn_left — Pacman::Player
- #turn_right — Pacman::Player
- #turn_up — Pacman::Player
- #update — Pacman::Game
- #update — Pacman::GameWindow
- #update_grid — Pacman::Red
- #update_pos — Pacman::Player
- #update_state — Pacman::Player
- #warp — Pacman::GameObject