class Pacman::Cyan
Cyan
ghost
Public Class Methods
new(window)
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# File lib/pacman/Cyan.rb, line 5 def initialize(window) path = ROOT_PATH + '/media/cyan.png' @image = Gosu::Image.new(window, path, false) @x = @y = @vel_x = @vel_y = @angle = 0.0 @speed = 1.35 @direction = LEFT @enter_field = true @pass_center = false @vel_x = -@speed @scatter_target = Coordinate.new(GRIDX - 3, GRIDY - 3) @timer = 0 @state = SCATTER end
Public Instance Methods
get_red(ghosts)
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# File lib/pacman/Cyan.rb, line 19 def get_red(ghosts) for i in 0..ghosts.length if ghosts[i].class == Red res = ghosts[i] break end end res end
set_target(grid, player, ghosts)
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# File lib/pacman/Cyan.rb, line 29 def set_target(grid, player, ghosts) red = get_red(ghosts).grid_pos @target = player.grid_pos.neighbor(player.get_direction) @target = @target.neighbor(player.get_direction) offset_x = @target.x - red.x offset_y = @target.y - red.y @target = Coordinate.new(@target.x + offset_x, @target.y + offset_y) end