Table of Contents - stzjb_server-0.0.1 Documentation
Classes and Modules
- EventMachine
- EventMachine::WebSocket
- EventMachine::WebSocket::Connection
- Settings
- StjzbServer
- StjzbServer::Stjzb
Methods
- ::new — StjzbServer::Stjzb
- #act — StjzbServer::Stjzb
- #battling! — EventMachine::WebSocket::Connection
- #bigger — StjzbServer::Stjzb
- #cancel_matching — EventMachine::WebSocket::Connection
- #draw — StjzbServer::Stjzb
- #escape_pvp — EventMachine::WebSocket::Connection
- #logout — EventMachine::WebSocket::Connection
- #matching1 — EventMachine::WebSocket::Connection
- #matching2 — EventMachine::WebSocket::Connection
- #pvp1 — EventMachine::WebSocket::Connection
- #pvp2 — EventMachine::WebSocket::Connection
- #send_message — EventMachine::WebSocket::Connection
- #send_message_loggedout — EventMachine::WebSocket::Connection
- #send_message_lost — EventMachine::WebSocket::Connection
- #send_message_matched — EventMachine::WebSocket::Connection
- #send_message_matching — EventMachine::WebSocket::Connection
- #send_message_matching_canceled — EventMachine::WebSocket::Connection
- #send_message_pvp1_ready — EventMachine::WebSocket::Connection
- #send_message_pvp2_ready — EventMachine::WebSocket::Connection
- #send_message_round_finished — EventMachine::WebSocket::Connection
- #send_message_simple_logined — EventMachine::WebSocket::Connection
- #send_message_welcome — EventMachine::WebSocket::Connection
- #send_message_won — EventMachine::WebSocket::Connection
- #simple_login — EventMachine::WebSocket::Connection
- #stjzb — EventMachine::WebSocket::Connection
- #win — EventMachine::WebSocket::Connection