/*!

* jQuery UI Effects Shake 1.11.4
* http://jqueryui.com
*
* Copyright jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* http://api.jqueryui.com/shake-effect/
*/

(function( factory ) {

if ( typeof define === "function" && define.amd ) {

        // AMD. Register as an anonymous module.
        define([
                "jquery",
                "./effect"
        ], factory );
} else {

        // Browser globals
        factory( jQuery );
}

}(function( $ ) {

return $.effects.effect.shake = function( o, done ) {

var el = $( this ),
        props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
        mode = $.effects.setMode( el, o.mode || "effect" ),
        direction = o.direction || "left",
        distance = o.distance || 20,
        times = o.times || 3,
        anims = times * 2 + 1,
        speed = Math.round( o.duration / anims ),
        ref = (direction === "up" || direction === "down") ? "top" : "left",
        positiveMotion = (direction === "up" || direction === "left"),
        animation = {},
        animation1 = {},
        animation2 = {},
        i,

        // we will need to re-assemble the queue to stack our animations in place
        queue = el.queue(),
        queuelen = queue.length;

$.effects.save( el, props );
el.show();
$.effects.createWrapper( el );

// Animation
animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;

// Animate
el.animate( animation, speed, o.easing );

// Shakes
for ( i = 1; i < times; i++ ) {
        el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
}
el
        .animate( animation1, speed, o.easing )
        .animate( animation, speed / 2, o.easing )
        .queue(function() {
                if ( mode === "hide" ) {
                        el.hide();
                }
                $.effects.restore( el, props );
                $.effects.removeWrapper( el );
                done();
        });

// inject all the animations we just queued to be first in line (after "inprogress")
if ( queuelen > 1) {
        queue.splice.apply( queue,
                [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
}
el.dequeue();

};

}));