Table of Contents - battle_royal-1.0.1 Documentation
Classes and Modules
- BattleRoyal
- BattleRoyal::AdvantagedPlayer
- BattleRoyal::Game
- BattleRoyal::LamePlayer
- BattleRoyal::Playable
- BattleRoyal::Player
- BattleRoyal::Roll
- BattleRoyal::WeaponChest
Methods
- ::actions — BattleRoyal::Roll
- ::from_csv — BattleRoyal::Player
- ::new — BattleRoyal::AdvantagedPlayer
- ::new — BattleRoyal::Game
- ::new — BattleRoyal::LamePlayer
- ::new — BattleRoyal::Player
- ::random — BattleRoyal::WeaponChest
- ::turn — BattleRoyal::Roll
- ::weapon — BattleRoyal::Roll
- #add_player — BattleRoyal::Game
- #advantaged? — BattleRoyal::AdvantagedPlayer
- #attack — BattleRoyal::Player
- #attack_player — BattleRoyal::Game
- #damage — BattleRoyal::AdvantagedPlayer
- #damage — BattleRoyal::Playable
- #each_found_weapon — BattleRoyal::Player
- #fatality? — BattleRoyal::Game
- #found_weapon — BattleRoyal::LamePlayer
- #found_weapon — BattleRoyal::Player
- #load_players — BattleRoyal::Game
- #play — BattleRoyal::Game
- #points — BattleRoyal::Player
- #power_up — BattleRoyal::AdvantagedPlayer
- #power_up — BattleRoyal::LamePlayer
- #power_up — BattleRoyal::Playable
- #print_player_and_health — BattleRoyal::Game
- #result — BattleRoyal::Game
- #save_high_scores — BattleRoyal::Game
- #score — BattleRoyal::Player
- #sort_and_score — BattleRoyal::Game
- #start_of_game — BattleRoyal::Game
- #strong? — BattleRoyal::Playable
- #to_s — BattleRoyal::Player
- #total_points — BattleRoyal::Game
- #winning — BattleRoyal::Game