// // _FILENAME___.swift // _PROJECTNAME___ // // Created by _FULLUSERNAME___ on _DATE___. // Copyright © _YEAR___ _ORGANIZATIONNAME___. All rights reserved. //
import Foundation import UIKit
class VIPERViewController: BASE_VIEW_CONTROLLER, VIPERViewProtocol {
var presenter: VIPERPresenterProtocol? override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) } override func viewDidDisappear(_ animated: Bool) { super.viewDidAppear(animated) } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */
}