// // _FILENAME___.swift // _PROJECTNAME___ // // Created by _FULLUSERNAME___ on _DATE___. // Copyright © _YEAR___ _ORGANIZATIONNAME___. All rights reserved. //

import Foundation import UIKit

class VIPERViewController: BASE_VIEW_CONTROLLER, VIPERViewProtocol {

var presenter: VIPERPresenterProtocol?

override func viewDidLoad() {
    super.viewDidLoad()

    // Do any additional setup after loading the view.
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
}

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
}

override func viewDidDisappear(_ animated: Bool) {
    super.viewDidAppear(animated)
}

/*
// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    // Get the new view controller using segue.destinationViewController.
    // Pass the selected object to the new view controller.
}
*/

}