class PauseState
Attributes
play_state[RW]
Public Class Methods
new()
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# File lib/game_states/pause_state.rb, line 6 def initialize @message = Gosu::Image.from_text( $window, "Game Paused", Utils.title_font, 60) end
Public Instance Methods
draw()
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# File lib/game_states/pause_state.rb, line 30 def draw @play_state.draw @message.draw( $window.width / 2 - @message.width / 2, $window.height / 4 - @message.height - 50, 1000) info.draw( $window.width / 2 - info.width / 2, $window.height / 4 - info.height, 1000) @score_display.draw end
enter()
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# File lib/game_states/pause_state.rb, line 12 def enter music.play(true) music.volume = 1 @score_display = ScoreDisplay.new(@play_state.object_pool) @mouse_coords = [$window.mouse_x, $window.mouse_y] end
info()
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# File lib/game_states/pause_state.rb, line 43 def info @info ||= Gosu::Image.from_text( $window, 'Q: Quit to Main Menu', Utils.main_font, 30) end
leave()
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# File lib/game_states/pause_state.rb, line 19 def leave music.volume = 0 music.stop $window.mouse_x, $window.mouse_y = @mouse_coords end
music()
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# File lib/game_states/pause_state.rb, line 25 def music @@music ||= Gosu::Song.new( $window, Utils.media_path('menu_music.ogg')) end