class TankChasingState
Public Class Methods
new(object, vision, gun)
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Calls superclass method
TankMotionState::new
# File lib/entities/components/ai/tank_chasing_state.rb, line 2 def initialize(object, vision, gun) super(object, vision) @object = object @vision = vision @gun = gun end
Public Instance Methods
change_direction()
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# File lib/entities/components/ai/tank_chasing_state.rb, line 14 def change_direction @object.physics.change_direction( @gun.desired_gun_angle - @gun.desired_gun_angle % 45) @changed_direction_at = Gosu.milliseconds @will_keep_direction_for = turn_time end
drive_time()
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# File lib/entities/components/ai/tank_chasing_state.rb, line 23 def drive_time 10000 end
turn_time()
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# File lib/entities/components/ai/tank_chasing_state.rb, line 27 def turn_time rand(300..600) end
update()
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# File lib/entities/components/ai/tank_chasing_state.rb, line 9 def update change_direction if should_change_direction? drive end