class DemoState
Attributes
tank[RW]
Public Instance Methods
draw()
click to toggle source
Calls superclass method
PlayState#draw
# File lib/game_states/demo_state.rb, line 14 def draw super @score_display.draw_top_right end
enter()
click to toggle source
# File lib/game_states/demo_state.rb, line 4 def enter # Prevent reactivating HUD end
update()
click to toggle source
Calls superclass method
PlayState#update
# File lib/game_states/demo_state.rb, line 8 def update super @score_display = ScoreDisplay.new( object_pool, 20) end
Private Instance Methods
create_tanks(amount)
click to toggle source
# File lib/game_states/demo_state.rb, line 31 def create_tanks(amount) @map.spawn_points(amount * 3) @tanks = [] amount.times do |i| @tanks << Tank.new(@object_pool, AiInput.new( @names.random, @object_pool)) end target_tank = @tanks.sample @hud = HUD.new(@object_pool, target_tank) @hud.active = false switch_to_tank(target_tank) end
switch_to_tank(tank)
click to toggle source
# File lib/game_states/demo_state.rb, line 44 def switch_to_tank(tank) @camera.target = tank @hud.player = tank self.tank = tank end