Table of Contents - rpg-prompt-1.1 Documentation
Pages
Classes and Modules
- Keypress
- ManageCommand
- ManageCommand::Command
- Message
- Message::Dictionary
- Message::Language
- Message::Option
- Message::Questionnaire
- Object
- ParseLine
- ParseLine::Line
- Rules
- Rules::ActionTurn
- Rules::Armor
- Rules::AttackTurn
- Rules::Character
- Rules::Combat
- Rules::Dice
- Rules::Foe
- Rules::Pool
- Rules::Sheet
- Rules::Spawn
- Rules::Turn
- Rules::Weapon
- RulesHashes
- RulesHashes::ActionTable
- RulesHashes::ArmorHash
- RulesHashes::CreationArray
- RulesHashes::SkillHash
- RulesHashes::WeaponHash
- Save
Methods
- ::add_armor — Message
- ::add_command — ParseLine::Line
- ::add_help — Message
- ::add_load_prompt — Message
- ::add_message — Message
- ::add_question — Message
- ::add_skill — Message
- ::add_weapon — Message
- ::armor_symbol — Message
- ::armor_word — Message
- ::combat_status — Message
- ::combat_status_verbose — Message
- ::delete — Save
- ::delete_backup — Save
- ::delete_pool — Save
- ::delete_scene — Save
- ::delete_sheet — Save
- ::file_name_format — Save
- ::file_scene_format — Save
- ::help — Message
- ::help_string — Message
- ::language= — Message::Dictionary
- ::line_regexp_hash — ParseLine::Line
- ::list_scenes — Save
- ::list_warriors — Save
- ::load — Save
- ::load_backup — Save
- ::load_language — Message
- ::load_pool — Save
- ::load_prompt — Message
- ::load_scene — Save
- ::load_sheet — Save
- ::message — Message
- ::new — Rules::AttackTurn
- ::new — Rules::ActionTurn
- ::new — Rules::Weapon
- ::new — Rules::Armor
- ::new — RulesHashes::ArmorHash
- ::new — RulesHashes::WeaponHash
- ::new — RulesHashes::CreationArray
- ::new — RulesHashes::SkillHash
- ::new — RulesHashes::ActionTable
- ::new — ManageCommand::Command
- ::new — Message::Language
- ::new — Message::Dictionary
- ::new — Message::Option
- ::new — Message::Questionnaire
- ::new — ParseLine::Line
- ::new — Rules::Sheet
- ::new — Rules::Character
- ::new — Rules::Foe
- ::new — Rules::Spawn
- ::pool_status — Message
- ::print_example — Message
- ::print_help — Message
- ::prompt_roll — Rules::Dice
- ::puts_armors_list — Message
- ::puts_weapons_list — Message
- ::question — Message
- ::question_symbol — Message
- ::read_char — Keypress
- ::readable — Message
- ::roll — Rules::Dice
- ::save_backup — Save
- ::save_exist? — Save
- ::save_pool — Save
- ::save_scene — Save
- ::save_sheet — Save
- ::set_option — Message::Questionnaire
- ::set_type — Message::Questionnaire
- ::short_readable — Message
- ::show_single_key — Keypress
- ::skill? — Rules::ActionTurn
- ::skill_help — Message
- ::skill_symbol — Message
- ::skill_word — Message
- ::test — Keypress
- ::type — Message::Questionnaire
- ::weapon_symbol — Message
- ::weapon_word — Message
- #[]= — Rules::Sheet
- #action_table_result — Rules::ActionTurn
- #add_ability — Rules::Sheet
- #add_word — Message::Dictionary
- #add_word — Message::Questionnaire
- #armors — RulesHashes::ArmorHash
- #clone_sheet — Rules::Sheet
- #clone_sheet — Rules::Spawn
- #command — ManageCommand::Command
- #create_new_w_questions — Rules::Sheet
- #create_new_w_questions — Rules::Spawn
- #creation_array — Rules::Character
- #creation_array — Rules::Foe
- #creation_array — Rules::Spawn
- #damage_roll — Rules::Weapon
- #dead? — Rules::Sheet
- #full_name — Rules::Sheet
- #full_name — Rules::Spawn
- #get_random — Rules::Spawn
- #get_random_full_name — Rules::Spawn
- #get_random_nickname — Rules::Spawn
- #good? — Rules::Character
- #good? — Rules::Foe
- #good? — Rules::Spawn
- #health? — Rules::Sheet
- #load_attribute — Rules::Sheet
- #mod_roll — Rules::AttackTurn
- #mod_roll — Rules::ActionTurn
- #move_capacity? — Rules::Sheet
- #parse — ParseLine::Line
- #pass_round — Rules::Sheet
- #process_line_options — ParseLine::Line
- #process_options — Rules::AttackTurn
- #process_options — Rules::ActionTurn
- #read_attribute — Rules::Sheet
- #reduce_health — Rules::Sheet
- #remove_ability — Rules::Sheet
- #remove_extra_separators — ParseLine::Line
- #remove_extra_separators — Rules::Sheet
- #resolve — Rules::Turn
- #resolve — Rules::AttackTurn
- #resolve — Rules::ActionTurn
- #set_attribute — Rules::Sheet
- #spawned? — Rules::Sheet
- #symbol — Message::Dictionary
- #truncate_val — Rules::ActionTurn
- #unique? — Rules::Character
- #unique? — Rules::Foe
- #unique? — Rules::Spawn
- #weapons — RulesHashes::WeaponHash
- #word — Message::Dictionary
- #word — Message::Questionnaire