class RulesHashes::ActionTable

In this class, you may define the posible outcomes of the skill attempt. The key is the result of the action, and the element is the range. use -1000 and 1000 for the minimum and maximum values. You may include partial success, spectacular failure, etc.

Public Class Methods

new() click to toggle source
# File data/rpg-prompt/rules_default_hashes.rb, line 86
def initialize
  self[:failure] = [-1000, 3]
  self[:success] = [4, 1000]
end