| | Example of use the RPG Combat Assistant, by Guillermo Regodón. |

| First, we should create a character for each player. For example: |

| >>>cc billy |

| to create a Character for player billy. Answer the questionnaire. Each character | has a {short_name} to handle it, billy in this case. Then it has a full name, an | optional nickname, a race, health points, a weapon, an armor, and a movement | capacity. In these simple rules, the race, the weapon and the movement capacity | have no effect in the game. Let us say that we create Billy the warrior, a human | who uses a broad sword and plate armor. |

| Full name => Billy | Nickname => the warrior | Race => Human | Health Points => 10 | Weapon => broad sword | Armor => plate | Movement Capacity => 10 |

| Then we create an enemy, Azog the white goblin, an orc who uses a mace and hardened | leather armor. He has 8 health points and a movement capacity 10. |

| >>>cf azog |

| In the pool we have 2 warriors so far. |

| >>>pool | billy: Billy the Warrior | azog: Azog the white goblin |

| You may just type “p” instead of “pool”. Similarly you could have typed “createchar” | and “createfoe” instead of “cc” and “cf”. Let the warriors join the combat. type | “save w billy” (“sw billy”) and “save w azog” (“sw azog”) to save them in files. |

| >>>join billy | >>>join azog | >>>combatstatus | billy: Billy the Warrior: 10 hp | azog: Azog the white goblin: 8 hp |

| Or just “s” to get the status of the combat, with the health points prompted. Then | combat starts with an attack from Billy the Warrior to Azog the white goblin. |

| >>>billy hits azog | ¡Billy the Warrior attacks Azog the white goblin! | Press 'r' to enter a roll or any other key for a random roll. |

| You may enter the roll if you prefer to roll real dice instead of getting random | numbers from an unknown algorithm. Let us trust the random number generator to be | a fair judge of the warriors destiny. |

| >>>billy hits azog | ¡Billy the Warrior attacks Azog the white goblin! | Press 'r' to enter a roll or any other key for a random roll. | Dice rolling… ¡5! | The attack succeeds! | Press 'r' to enter a roll or any other key for a random roll. |

| The attack succeeding, a new roll is needed to get the damage. |

| >>>billy hits azog | ¡Billy the Warrior attacks Azog the white goblin! | Press 'r' to enter a roll or any other key for a random roll. | Dice rolling… ¡5! | The attack succeeds! | Press 'r' to enter a roll or any other key for a random roll. | Dice rolling… ¡2! | ¡Azog the white goblin loses 2 hp! |

| A call to “combatstatus” prompts |

| >>>s | billy: Billy the Warrior: 10 hp | azog: Azog the white goblin: 6 hp |

| Let the cries of pain from azog attract his hench-orcs. We have to create them | before. As a generic type of enemy, it has to be created as a Spawn template. | The difference is that it may have many possible names and nicknames. |

| >>>createspawn orc | Enter names for this kind of enemy, recomended 10 or more, | “q” to finish. Enter only the race if it is an enemy without name. | Ulag | Urglu | Shagrath | Gorbagh | Karg | Zulburg | Groggash | Skumzag | Agash | Zudak | q | Enter nicknames for this kind of enemy, recomended 10 or more, | “q” to finish. | the Smelly | the Dumb | the Cruel | the Elfslayer | the Destroyer | the Crazy Lamb | the Poisson Razer | the Gross | the Fearless | the Hunchback | q |

| “cs orc” could have been used. They are Orcs, have 5 health points, use | scimitars and hardened leather, and they may move up to 10 meters per assault. | They join the combat by typing |

| >>>spawn orc x3 | Spawning enemies: 3 of type orc |

| >>>s | billy: Billy the Warrior: 10 hp | azog: Azog the white goblin: 6 hp | orc1: Karg the Hunchback: 5 hp | orc2: Skumzag the Cruel: 5 hp | orc3: Zulburg the Poisson Razer: 5 hp |

| They may bring wolfs as well, the only difference is that they would not have | names, and we woould type “Wolf” for the full name. They may have nicknames, | like “alfa”, “old”, “defiant” or “black”. Billy is in trouble, which was | expected when he was entering an orc cave alone, he should have brought allies, | like Edana the shadow queen. The warriors leave the combat when they die, or when | “leave billy” is typed. |

| For the next game we could prepare scenes. Let us prepare an orc_hall and a | wolf_cave. Type “lw” to list the available warriors in saved files, and | “free all” to start a pool and a combat from scratch. |

| >>>free all | >>>lw | wolf | billy | orc | edana | azog |

| Let us create the “orc_hall” scene. |

| >>>lw azog | >>>lw orc |

| >>>join azog | >>>spawn orc x3 |

| >>>s | azog: Azog the white goblin: 10 hp | orc1: Agash the Gross: 5 hp | orc2: Ulag the Cruel: 5 hp | orc3: Gorbagh the Smelly: 5 hp |

| >>>save s orc_hall | Saving… | Scene saved. |

| Similarly, the “wolf_cave” scene. |

| >>>spawn wolf x5 | Spawning enemies: 5 of type wolf |

| >>>s | wolf1: Wolf old: 6 hp | wolf2: Wolf beta: 6 hp | wolf3: Wolf grey: 6 hp | wolf4: Wolf alfa: 6 hp | wolf5: Wolf scarred: 6 hp |

| >>>ss wolf_cave | Saving… | Scene saved. |

| We have use “ss” as a short version of “save s”. Let us list the save scenes |

| >>>ls | orc_hall | wolf_cave |

| The command “load s orc_hall” or “ls orc_hall” loads azog and the orc | template into the pool, and Azog the white goblin, Agash the Gross, Ulag | the Cruel and Gorbagh the Smelly into the combat. |

| You make quit and save the temporal pool and combat using “quit -s” or | dismiss them with “quit -q”. |