Table of Contents - nerd_dice-0.3.0 Documentation
Classes and Modules
- NerdDice
- NerdDice::Configuration
- NerdDice::DiceSet
- NerdDice::Die
- NerdDice::Error
- NerdDice::SetsRandomizationTechnique
Methods
- ::configuration — NerdDice
- ::configure — NerdDice
- ::execute_die_roll — NerdDice
- ::get_number_generator — NerdDice
- ::harvest_totals — NerdDice
- ::increment_and_evalutate_refresh_seed — NerdDice
- ::interpret_ability_score_options — NerdDice
- ::new — NerdDice::Configuration
- ::new — NerdDice::DiceSet
- ::new — NerdDice::Die
- ::parse_ability_score_option — NerdDice
- ::parse_refresh_options — NerdDice
- ::random_generator — NerdDice
- ::refresh_random_object_seed! — NerdDice
- ::refresh_random_rand_seed! — NerdDice
- ::refresh_seed! — NerdDice
- ::reset_appropriate_seeds! — NerdDice
- ::roll_ability_scores — NerdDice
- ::roll_dice — NerdDice
- ::total_ability_scores — NerdDice
- ::total_dice — NerdDice
- #<=> — NerdDice::Die
- #[] — NerdDice::DiceSet
- #ability_score_array_size= — NerdDice::Configuration
- #ability_score_dice_kept= — NerdDice::Configuration
- #ability_score_dice_rolled= — NerdDice::Configuration
- #ability_score_number_of_sides= — NerdDice::Configuration
- #bonus= — NerdDice::DiceSet
- #check_low_high_argument! — NerdDice::DiceSet
- #each — NerdDice::DiceSet
- #ensure_positive_integer! — NerdDice::Configuration
- #highest — NerdDice::DiceSet
- #include_all_dice! — NerdDice::DiceSet
- #length — NerdDice::DiceSet
- #lowest — NerdDice::DiceSet
- #parse_options — NerdDice::DiceSet
- #randomization_technique= — NerdDice::Configuration
- #randomization_technique= — NerdDice::SetsRandomizationTechnique
- #refresh_seed_interval= — NerdDice::Configuration
- #reroll_all! — NerdDice::DiceSet
- #reverse! — NerdDice::DiceSet
- #roll — NerdDice::Die
- #sort! — NerdDice::DiceSet
- #total — NerdDice::DiceSet
- #with_advantage — NerdDice::DiceSet
- #with_disadvantage — NerdDice::DiceSet