class DXRuby::Tiled::FlippedTile
Attributes
angle[R]
scale_x[R]
scale_y[R]
tile[R]
Public Class Methods
new(tile, tileid, hex = false)
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# File lib/dxruby_tiled/tile.rb, line 61 def initialize(tile, tileid, hex = false) @tile = tile if hex @scale_x, @scale_y, @angle = case tileid & 0xf0000000 when 0x10000000 then [ 1, 1, 120] when 0x20000000 then [ 1, 1, 60] when 0x30000000 then [-1, -1, 0] when 0x40000000 then [ 1, -1, 0] when 0x50000000 then [-1, 1, 300] when 0x60000000 then [-1, 1, 240] when 0x70000000 then [-1, 1, 0] when 0x80000000 then [-1, 1, 0] when 0x90000000 then [-1, 1, 120] when 0xa0000000 then [-1, 1, 60] when 0xb0000000 then [ 1, -1, 0] when 0xc0000000 then [-1, -1, 0] when 0xd0000000 then [ 1, 1, 300] when 0xe0000000 then [ 1, 1, 240] when 0xf0000000 then [ 1, 1, 0] end else @scale_x, @scale_y, @angle = case tileid & 0xe0000000 when 0x20000000 then [ 1, -1, 90] when 0x40000000 then [ 1, -1, 0] when 0x60000000 then [-1, -1, 90] when 0x80000000 then [-1, 1, 0] when 0xa0000000 then [ 1, 1, 90] when 0xc0000000 then [-1, -1, 0] when 0xe0000000 then [-1, 1, 90] end end extend DXRuby::Tiled::DiagonallyFlippedTile if @angle == 90 end
Public Instance Methods
adjusted_offset_y()
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# File lib/dxruby_tiled/tile.rb, line 107 def adjusted_offset_y; @tile.adjusted_offset_y; end
collision()
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# File lib/dxruby_tiled/tile.rb, line 111 def collision; @tile.collision; end
collision=(value)
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# File lib/dxruby_tiled/tile.rb, line 112 def collision=(value); @tile.collision = value; end
collision_enable()
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# File lib/dxruby_tiled/tile.rb, line 113 def collision_enable; @tile.collision_enable; end
collision_enable=(value)
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# File lib/dxruby_tiled/tile.rb, line 114 def collision_enable=(value); @tile.collision_enable = value; end
height()
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# File lib/dxruby_tiled/tile.rb, line 102 def height; @tile.height; end
image()
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# File lib/dxruby_tiled/tile.rb, line 103 def image; @tile.image; end
offset_x()
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# File lib/dxruby_tiled/tile.rb, line 105 def offset_x; @tile.offset_x; end
offset_y()
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# File lib/dxruby_tiled/tile.rb, line 106 def offset_y; @tile.offset_y; end
original_image()
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# File lib/dxruby_tiled/tile.rb, line 104 def original_image; @tile.original_image; end
render(x, y, target=DXRuby::Window, z_index = 0)
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# File lib/dxruby_tiled/tile.rb, line 95 def render(x, y, target=DXRuby::Window, z_index = 0) target.draw_ex(x + offset_x, y + adjusted_offset_y, @tile.image, { scale_x: @scale_x, scale_y: @scale_y, angle: @angle, z: z_index }) end
Also aliased as: draw
tileset()
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# File lib/dxruby_tiled/tile.rb, line 108 def tileset; @tile.tileset; end
to_sprite(x, y)
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# File lib/dxruby_tiled/tile.rb, line 116 def to_sprite(x, y) TileObject.new(x, y, self, rotation: @angle) end
type()
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# File lib/dxruby_tiled/tile.rb, line 109 def type; @tile.type; end
type=(value)
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# File lib/dxruby_tiled/tile.rb, line 110 def type=(value); @tile.type = value; end
width()
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# File lib/dxruby_tiled/tile.rb, line 101 def width; @tile.width; end