module DXRuby::Tiled::FlippedTileObject
Public Instance Methods
draw()
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# File lib/dxruby_tiled/object.rb, line 229 def draw @start_time ||= DXRuby::Window::running_time tile = @tile.animate((DXRuby::Window::running_time - @start_time)) self.image = tile.original_image sin = Math.sin(2 * Math::PI * self.angle / 360) cos = Math.cos(2 * Math::PI * self.angle / 360) cx = (self.image.width * 0.5 + tile.offset_x) * self.scale_x.abs cy = (self.image.height * 0.5 - tile.offset_y) * self.scale_y.abs x = self.x + cx * cos + cy * sin y = self.y - cy * cos + cx * sin self.target.draw_ex(x, y, self.image, scale_x: self.scale_x, scale_y: self.scale_y, alpha: self.alpha, blend: self.blend, angle: self.angle, shader: self.shader, z: self.z, offset_sync: true ) end