class Asteroids::AsteroidPhysics
Public Class Methods
new(game_object, object_pool)
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Calls superclass method
# File lib/asteroids/asteroid/asteroid_physics.rb, line 4 def initialize(game_object, object_pool) super(game_object) @object_pool = object_pool end
Public Instance Methods
detect_collision?()
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# File lib/asteroids/asteroid/asteroid_physics.rb, line 39 def detect_collision? @object_pool.objects.each do |other_object| if other_object.is_a? Asteroids::Missile or other_object.is_a? Asteroids::Ship and Utils.collide(object, other_object) return true end end return false end
update()
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# File lib/asteroids/asteroid/asteroid_physics.rb, line 9 def update if detect_collision? @explosion_time = Gosu.milliseconds object.explode end if @explosion_time if Gosu.milliseconds - @explosion_time > 100 object.mark_for_removal if object.radius == 45 2.times do |n| Asteroid.new(@object_pool, object.x + rand(20), object.y + rand(20), rand * (-1.5), rand() * 1.5, rand * 3, (object.radius - 15)) end end if object.radius == 30 2.times do |n| Asteroid.new(@object_pool, object.x + rand(20), object.y + rand(20), rand() * (-2.2), rand() * 2.2, rand * 3, (object.radius - 12.5)) end end end end object.x += Gosu::offset_x(object.angle, 0.0001) + object.vel_x object.y += Gosu::offset_y(object.angle, 0.0001) + object.vel_y object.x %= 800 object.y %= 600 end