class Asteroids::MissilePhysics
Public Class Methods
new(game_object, object_pool)
click to toggle source
Calls superclass method
Asteroids::Component::new
# File lib/asteroids/missile/missile_physics.rb, line 4 def initialize(game_object, object_pool) super(game_object) @object_pool = object_pool end
Public Instance Methods
calculate_points(asteroid)
click to toggle source
# File lib/asteroids/missile/missile_physics.rb, line 30 def calculate_points(asteroid) case asteroid.radius when 45 20 when 30 50 when 17.5 100 end end
detect_collision?()
click to toggle source
# File lib/asteroids/missile/missile_physics.rb, line 19 def detect_collision? @object_pool.objects.each do |other_object| if other_object.is_a? Asteroids::Asteroid and Utils.collide(object, other_object) object.ship.add_score(calculate_points(other_object)) return true end end return false end
update()
click to toggle source
# File lib/asteroids/missile/missile_physics.rb, line 9 def update object.mark_for_removal if detect_collision? object.x += Gosu::offset_x(object.angle, 10) + object.vel_x object.y += Gosu::offset_y(object.angle, 10) + object.vel_y object.x %= 800 object.y %= 600 object.lifespan -= 0.1 object.mark_for_removal if object.lifespan <= 0 end