class StudioGame::Game

Attributes

title[R]

Public Class Methods

new(title) click to toggle source
# File lib/studio_game/game.rb, line 15
def initialize(title)
   @title = title
   @players = []
end

Public Instance Methods

add_player(a_player) click to toggle source
# File lib/studio_game/game.rb, line 20
def add_player(a_player)
    @players << a_player
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 97
def high_score_entry(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}\n"
end
load_players(source_file) click to toggle source
# File lib/studio_game/game.rb, line 24
def load_players(source_file)
  File.readlines(source_file).each do |line|
    add_player(Player.from_csv(line))
  end
end
play(rounds=2) click to toggle source
# File lib/studio_game/game.rb, line 31
def play(rounds=2)
  
  puts "\nThere are #{@players.size} players in #{@title}: "

  1.upto(rounds) do |round|
     puts '###############################################################'
     puts "This is round number #{round}: \n" 
      @players.each do |player|
        GameTurn.take_turn(player)
        puts player.name
      end
  end
    
  @players.each do |player|
    puts player.name
  end
  
  
  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:\n"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points."
  end
  
end
print_name_and_health(player) click to toggle source
print_stats() click to toggle source
save_high_scores(target_file="high_scores.txt") click to toggle source
# File lib/studio_game/game.rb, line 106
def save_high_scores(target_file="high_scores.txt")
  File.open(target_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 102
def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end