class StudioGame::Game

Attributes

name[R]

Public Class Methods

new(name) click to toggle source
# File lib/studio_game/game.rb, line 9
def initialize(name)
  @name = name
  @players = []
end

Public Instance Methods

add_player(player) click to toggle source
# File lib/studio_game/game.rb, line 14
def add_player(player)
  @players << player
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 69
def high_score_entry(player)
  "#{player.name.ljust(20,".")} #{player.score}"
end
load_players(from_file) click to toggle source
# File lib/studio_game/game.rb, line 18
def load_players(from_file)
  File.readlines(from_file).each do |line|
    add_player(Player.from_csv(line))
  end
end
play(rounds) { || ... } click to toggle source
# File lib/studio_game/game.rb, line 24
def play(rounds)

  puts "There are #{@players.count} players in #{name}:"
  puts @players
  puts "There are #{TreasureTrove::TREASURES.size} treasures to be found."
  TreasureTrove::TREASURES.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points"}
  1.upto(rounds) do |round_number|
    if block_given?
      if yield
        break
      end
    end
    puts "\nRound #{round_number}:"
    @players.each { |player|
      GameTurn.take_turn(player)
      puts player
    }
  end
end
print_name_and_health(player) click to toggle source
print_stats() click to toggle source
save_high_scores() click to toggle source
# File lib/studio_game/game.rb, line 73
def save_high_scores
  to_file = File.join(File.dirname(File.dirname(File.dirname(__FILE__))), "high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "\n#{@name} High Scores:"
      @players.sort.each { |player| file.puts high_score_entry(player)  }
  end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 65
def total_points
  @players.reduce(0) { |total, player| total += player.points }
end