MyGUI
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MyGUIEngine
include
MyGUI_ISubWidget.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_I_SUB_WIDGET_H_
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#define MYGUI_I_SUB_WIDGET_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_ICroppedRectangle.h
"
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#include "
MyGUI_ILayerNode.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_IRenderTarget.h
"
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#include "
MyGUI_IStateInfo.h
"
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#include "
MyGUI_IObject.h
"
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namespace
MyGUI
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{
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class
ISubWidget
;
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using
VectorSubWidget
= std::vector<ISubWidget*>;
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class
MYGUI_EXPORT
ISubWidget
:
public
ICroppedRectangle
,
public
IObject
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{
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MYGUI_RTTI_DERIVED
(
ISubWidget
)
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public
:
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virtual
void
createDrawItem
(
ITexture
* _texture,
ILayerNode
* _node) = 0;
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virtual
void
destroyDrawItem
() = 0;
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virtual
void
setAlpha
(
float
/*_alpha*/
)
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{
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}
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virtual
void
setStateData
(
IStateInfo
*
/*_data*/
)
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{
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}
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virtual
void
doRender
() = 0;
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virtual
void
setAlign
(
Align
_value)
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{
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mAlign
= _value;
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}
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virtual
void
setVisible
(
bool
_value)
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{
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mVisible
= _value;
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}
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virtual
void
_updateView
()
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{
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}
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virtual
void
_correctView
()
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{
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}
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virtual
void
_setAlign
(
const
IntSize
&
/*_oldsize*/
)
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{
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}
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virtual
void
doManualRender
(
IVertexBuffer
*
/*_buffer*/
,
ITexture
*
/*_texture*/
,
size_t
/*_count*/
)
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{
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}
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protected
:
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Align
mAlign
;
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bool
mVisible
{
true
};
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};
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}
// namespace MyGUI
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#endif
// MYGUI_I_SUB_WIDGET_H_
MyGUI_ICroppedRectangle.h
MyGUI_ILayerNode.h
MyGUI_IObject.h
MyGUI_IRenderTarget.h
MyGUI_IStateInfo.h
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition
MyGUI_Platform.h:77
MyGUI_Prerequest.h
MYGUI_RTTI_DERIVED
#define MYGUI_RTTI_DERIVED(DerivedType)
Definition
MyGUI_RTTI.h:69
MyGUI_Types.h
MyGUI::ICroppedRectangle
Definition
MyGUI_ICroppedRectangle.h:17
MyGUI::ILayerNode
Definition
MyGUI_ILayerNode.h:29
MyGUI::IObject
Definition
MyGUI_IObject.h:17
MyGUI::IStateInfo
Definition
MyGUI_IStateInfo.h:17
MyGUI::ISubWidget
Definition
MyGUI_ISubWidget.h:25
MyGUI::ISubWidget::createDrawItem
virtual void createDrawItem(ITexture *_texture, ILayerNode *_node)=0
MyGUI::ISubWidget::setAlign
virtual void setAlign(Align _value)
Definition
MyGUI_ISubWidget.h:42
MyGUI::ISubWidget::mAlign
Align mAlign
Definition
MyGUI_ISubWidget.h:67
MyGUI::ISubWidget::doRender
virtual void doRender()=0
MyGUI::ISubWidget::setStateData
virtual void setStateData(IStateInfo *)
Definition
MyGUI_ISubWidget.h:36
MyGUI::ISubWidget::_updateView
virtual void _updateView()
Definition
MyGUI_ISubWidget.h:51
MyGUI::ISubWidget::setAlpha
virtual void setAlpha(float)
Definition
MyGUI_ISubWidget.h:32
MyGUI::ISubWidget::_correctView
virtual void _correctView()
Definition
MyGUI_ISubWidget.h:54
MyGUI::ISubWidget::doManualRender
virtual void doManualRender(IVertexBuffer *, ITexture *, size_t)
Definition
MyGUI_ISubWidget.h:62
MyGUI::ISubWidget::mVisible
bool mVisible
Definition
MyGUI_ISubWidget.h:68
MyGUI::ISubWidget::destroyDrawItem
virtual void destroyDrawItem()=0
MyGUI::ISubWidget::setVisible
virtual void setVisible(bool _value)
Definition
MyGUI_ISubWidget.h:46
MyGUI::ISubWidget::_setAlign
virtual void _setAlign(const IntSize &)
Definition
MyGUI_ISubWidget.h:58
MyGUI::ITexture
Definition
MyGUI_ITexture.h:28
MyGUI::IVertexBuffer
Definition
MyGUI_IVertexBuffer.h:17
MyGUI
Definition
MyGUI_ActionController.h:15
MyGUI::VectorSubWidget
std::vector< ISubWidget * > VectorSubWidget
Definition
MyGUI_ISubWidget.h:22
MyGUI::IntSize
types::TSize< int > IntSize
Definition
MyGUI_Types.h:30
MyGUI::Align
Definition
MyGUI_Align.h:20
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