7#ifndef MYGUI_SKIN_ITEM_H_
8#define MYGUI_SKIN_ITEM_H_
54 std::string mTextureName;
57 bool mSubSkinsVisible{
true};
ISubWidgetRect * getSubWidgetMain() const
void _correctSkinItemView()
ISubWidgetText * getSubWidgetText() const
void _setSkinItemAlpha(float _value)
void _createSkinItem(ResourceSkin *_info)
void _setTextureName(std::string_view _texture)
void _setSkinItemColour(const Colour &_value)
bool _setSkinItemState(std::string_view _state)
const std::string & _getTextureName() const
void _updateSkinItemView()
void _setSubSkinVisible(bool _visible)
void _setSkinItemAlign(const IntSize &_size)
void _setSkinItemVisible(bool _value)
std::map< std::string, VectorStateInfo, std::less<> > MapWidgetStateInfo
std::vector< ISubWidget * > VectorSubWidget
types::TSize< int > IntSize