19 for (
auto& skin : mSubSkinChild)
20 skin->_setAlign(_size);
25 for (
auto& skin : mSubSkinChild)
26 skin->setVisible(_value);
31 for (
auto& skin : mSubSkinChild)
41 for (
auto& skin : mSubSkinChild)
42 skin->setAlpha(_value);
47 for (
auto& skin : mSubSkinChild)
53 for (
auto& skin : mSubSkinChild)
59 MapWidgetStateInfo::const_iterator iter = mStateInfo.find(_state);
60 if (iter == mStateInfo.end())
64 for (VectorSubWidget::iterator skin = mSubSkinChild.begin(); skin != mSubSkinChild.end(); ++skin, ++index)
68 (*skin)->setStateData(data);
89 if (
object ==
nullptr)
97 mSubSkinChild.push_back(sub);
101 if (mMainSkin ==
nullptr)
103 if (mText ==
nullptr)
121 for (
auto& skin : mSubSkinChild)
123 mSubSkinChild.clear();
128 mTextureName = _texture;
141 if (mSubSkinsVisible == _visible)
143 mSubSkinsVisible = _visible;
static FactoryManager & getInstance()
IObject * createObject(std::string_view _category, std::string_view _type)
virtual void setCoord(const IntCoord &_value)
void _setCroppedParent(ICroppedRectangle *_parent)
Type * castType(bool _throw=true)
void removeAllRenderItems()
void addRenderItem(ISubWidget *_item)
void setRenderItemTexture(ITexture *_texture)
virtual ITexture * getTexture(const std::string &_name)=0
static RenderManager & getInstance()
const MapWidgetStateInfo & getStateInfo() const
const VectorSubWidgetInfo & getBasisInfo() const
const std::string & getTextureName() const
ISubWidgetRect * getSubWidgetMain() const
void _correctSkinItemView()
ISubWidgetText * getSubWidgetText() const
void _setSkinItemAlpha(float _value)
void _createSkinItem(ResourceSkin *_info)
void _setTextureName(std::string_view _texture)
void _setSkinItemColour(const Colour &_value)
bool _setSkinItemState(std::string_view _state)
const std::string & _getTextureName() const
void _updateSkinItemView()
void _setSubSkinVisible(bool _visible)
void _setSkinItemAlign(const IntSize &_size)
void _setSkinItemVisible(bool _value)